Kill shot needs to be priority at all times! it prefers to channel aimed shot or steady shot, It casts kill shot only if it doesn't have focus.
chim has a higher priority than KS. But KS should be #2 on the list when the mob is below 35%. And what have you changed lately btw? Nothing in your changelog so not sure what I should look for to help you perfect this routine. Cheers
There is small changelog when you go via SVN updater... but wont give you too much Anyway Kill shot should be always first not second. If we could have option for that that would be great!
chim has prio over KS any time, no matter what! If you believe otherwise, then you should really read up on your class. Stop feeding him bullshit. And I do update via SVN, but its still not enough info to really make anything out of it. Just some old info, nothing new most of the time.
Whooooa dude, calm down. Please don't tell me that you get your information from Icy Veins, because they got things pretty wrong in some cases and on quite few classes, but that is another matter. imgur: the simple image sharer - from Elitistjerks. - take what ever you want from that. Anyhow, I was more complaining about the casting of Aimed/Steady shot while Kill Shot is off CD. If you read my first post again I did say that so please stop nitpicking. And yes Kill Shot is priority - over casting abilities!
hi, is it possible to disable some spells to not be used - like barrage during fights cause its realy anoying to pull mobs who should not be pulled.... thx
The picture on page one for the settings to be used with Enyo is not up anymore. Does anyone have a re-link?
How do i use the Telaari Talbuk mount in Nagrad? I have the paid version, but i cant get it to work.. Any ideas?
The CR isnt attacking in Upper Blackrock Spire the third boss "Ragewing the Untamed". Like in the first phase he's behind a rail of a bridge and is flying. And u r standing on the bridge. But CR istn attacking. Can u add some exception for enemy detection or something? When he has landed on the Bridge the CR starts to work again. Im running enyo in forced combat mode + donor version
Im missing Tranquilizing Shot to remove "Enraged" and "Magic" Buffs from Mobs (PvE), only found Tranquilizing Shot Dispel Enemy Player. Any chance to get this added ? Also where and when can we get the Paid Version and that are the Feartures ?
I'm having the same problem Tuanha (premium edition.) In addition, I stream arenas but had to stop because in the starting area I'm flaring and targeting my own teammates (rogue/druid) which looks stupid and gets REALLY old quick. Also, after the arena I am again targeting my teammates and doing odd stuff that shouldn't be possible after the arena has closed. The log I'm attaching is Marks, but it does it in ALL specs no matter what. Can we please address this as soon as possible, season starts soon. Thank you in advance, TK
I'd just like to mention that as of Revision v24 I am no longer experiencing this issue. Make sure you SVN update then try again, it's been working for me today. =) EDIT: Also, based on your log I think you misconfigured Enyo (if that's what you're using). Make sure "Force combat mode" (or whatever it's called) is ticked ON in the Enyo settings.
just updated to revision 24 , but so far i am less than impressed with this, i tried the free it seemed ok for an unupdated version so i paid for it the 3rd such routine i've gotten in the last 2 weeks im quite impressed with the other products few slights bugs aside in pve this thing is not performing to my standards IE: better than myself its clipping its Barrage, and not casting KS with the proper priority i notice it goes sometimes 3-4 GCD's before it cast it when it coulda been cast twice in that itme frame not always activing FF when 5 stacks are up etc,..its dps is ...decent for lazy playing but i coulda gotten this quality from the free version servers are down right now i will certainly post a log of my next dungeon runs , with the new version but...ya..less than impressed oh and if u only have 1 pet i bugs out while trying to summon lol gotta pause and manually summon seems to be fixed now that i have a full 5 roster (noticed this while i stabled 5 of em to go gather new guys)
Ya, I checked and I'm at the latest edition (24). I recently changed anything and everything I could find to do with the "engagement of combat" prior to being in combat in hopes that would fix the problem. It does not. As of this writing, Bliz is conducting maintenance - but I will put everything back to original and try again. I'll post another log if there are still problems.
Sorry if it has been asked before, but is there a way to make a keybind to toggle aoe on/off? I't would be nice if it is possible now that cc is making more of an entrance in pve dungeons again.