I have compile errors, after start ur cr. like Compiler Error: \HB\Routines\Taunah\THCombat.cs(545,22) : error CS0103: The name 'DebuffCC' does not exist in the current context Can u help to fix that issue?
I have the special version and notice that today.. my holy sometimes just stand there and does nothing.. after a few seconds he heals someone, stop again, heal.. etc.. just updated here, i'll check it out later By the way, great CR (thinking about getting the others special ones, if you get me a discount! haha) EDIT: What does "Waiting for Healing Sphere CurrentPendingCursorSpell" means? Recieves this message and stop healing..
Love to see you put my CR in Routines\Taunah folder ) 1st Post. Release installation guide: Delete the old TuanHAPaladin folder (if you already have one) Download attachment and unzip to folder Honobuddy\Routines\TuanHAPaladin. Download and install Tortoisesvn http://tortoisesvn.tigris.org/ for automate update. Upon installing Tortoisesvn, you can Right Click => SVN Update to get the lastest revision update. It's the public reposity, no username and password required. Make sure Folder Structure is Honorbuddy\Routines\TuanHAPaladin (wrong folder structure: Honorbuddy\Routines\ or Honorbuddy\Routines\TuanHAPaladin\TuanHAPaladin will CRASH the combat routine)
The "sometimes just stand there and does nothing" is a great and elaborate feature of this CR. When you low mana, CR will use Divine Plea. Divine Plea regen mana but unfortunately, it cut your heal by half. Therefore, during Divine Plea, CR only Holy Shock to get more Holy Power and do nothing else. Waiting for Healing Sphere CurrentPendingCursorSpell mean when you about to drop Light's Hammer, there's a slight delay to load map and calculate the best drop location... just don't worry about it.
This is the day, I been looking forward for month. After making and improving CRs, this is what I really hope that will make a big difference in my routine performance. I'm proud to introduce the Predict Health feature that just updated to Paladin Ultimate Experience. So what is Predict Health exactly? Before, this Combat Routine (CR) use the old method that detect friend heal percent and RE-ACT accordingly. Now CR can PREDICT friend heal percent and do a PREEMPTIVE action. So what the real benefit of Predict Health? There are many case that Predict Heal better than React Heal. For example, the Boss about to hit tank, CR will start healing to counter that instead of waiting for the damage actually hit the tank. Another benefit is to reduce over healing done. If a tank at 50% but another healer casting a big heal to top him up, CR will predict that and heal another guy, that save mana, get more heal and reduce over healing done. So that Predict Health only benefit Heal only? Predict Heal will benefit everything event on dps spec. For example old CR will wait enemy drop below 20% to cast Hammer of Wrath, with Predict Health, it can start casting when enemy hp ABOUT to drop to 20%. So all my old setting need to change to get the most out of this? No, you don't have too, CR just get better with same old settings. There are many more benefit I'm trying to get from that new feature and I hope I can bring to other CR soon. Please update (SE only for now) and enjoy. TuanHA
That happens when my mana is almost full also... So i don't think it's because of Divine Plea.. About he new system.. sounds great
Sry, but I create TuanHAPaladin folder and have same errors. Compiler Error: c:\Users\DUwa\Desktop\HB_pvp\Routines\TuanHAPaladin\THCombat.cs(545,22) : error CS0103: The name 'DebuffCC' does not exist in the current context Compiler Error: c:\Users\DUwa\Desktop\HB_pvp\Routines\TuanHAPaladin\THCombat.cs(555,58) : error CS0103: The name 'DebuffCC' does not exist in the current context
is there any way to add Tortos HC support for the pala profile , nothing fancy it just needs to know how to handle the 2 distinct crystal buffs - initial buff that u get after hitting the crystal is Crystal Shell - Spell - World of Warcraft the way to handle this is continueing to heal the players with the debuff even if they are at max HP untill the debuff turns into this Crystal Shell: Full Capacity! - Spell - World of Warcraft when it reaches full capacity! the players will no longer be healed even if they dont have full HP - so for example if a player has 40% HP takes the crystal debuff at 40% when he gets healed the heals will add to the absorb shield not to his max HP - when the shield reaches max it will transofrm into the 2nd debuff while he remains at 40% so at this time with the current setup of the healing profile the profile will keep spamming that player or others who are not 100% HP until it goes OOM and all that healing will heal for 1 hit point basicly all of it going into overhealing
This is sweet TuanHA... how will this benefit us for PvP I have the special edition and how do you see it benefiting Tank spec.
Could you look into adding consumables to the burst settings? It'd be great if I could get it to use Potion of Mogu Power in wpvp/bgs
I could be completely wrong but since ive updated ive noticed my Healing has gone down but my overhealing has increased significantly, is there something needs a major tweak. anyone else noticing the same thing? I could have just had a good run where everyone was taking less DMG ill update tommorow after ToT
Tuanha; started using this CR and so far it's really impressive. I'm only lowlvl though. I got 2 questions for u: 1. Is it possible to make CR stop casting Holy Shock when not in combat if Holy Power is full? Looks really wierd casting that over and over when standing in dungeons when u already have full HolyPower. 2. I saw in an earlier post that u put in predict healing which sounds amazing, my question for this: Could u implement stopcasting also on the heals so it doesn't overheal that much? Sometimes when it heals a partymember once and gets a big one, it doesn't stop casting the next heal even if the partymember only missing 0,1% HP which leads to overheal and wasting mana. Just some thoughts, I don't know if these 2 is a problem later on? Maybe it casts smarter heals on higher levels? EDIT: Been running some dungeons now since lvl 35+ and almost every single dungeon have been like 30k total healing, 100k+ overhealing. Seems like my mana pool will cry at higher lvls.