MR TUANAHA!!!!! <3 great job, but i have a question... can i disable stupid blinding light? my ret keeps wasting globals on it also stuns i would like to use myself, how do i disable them?
The current GUI is not user friendly as all other so there a bit confusing to disable a spell. To disable a spell, set it to zero (more on my 1st post) Blinding Light use to interrupt or survive, set Blinding Light Cast Ms Left to 0 and Crowd Control Enemy If My HP Below to 0 will turn it off. Same with Stun. I'm making new GUI that more friendly and give user more control over Combat Routine but there's no ETA as all 6 CR need attention and I really don't know what to do first
but sir.. I did do that! he still blinds mobs ): I think he still tries to use it as a interrupt or something,
ye the same with me when i disable trinket i wanna use trinket my self on cyclone blind or hex he stil automaticly trinkets
the faster logic also seems to cause problems when hes healing himself, he does like 3x flash of lights instead of 1, ): or is this only me having problems? not when using selfless healer tho, only bugs when hes healing without it
Fresh install HB at Styx.WoWInternals.WoWObjects.WoWObject.[](UInt32 ) at Styx.WoWInternals.WoWObjects.WoWUnit.[](WoWUnitFields ) at Styx.WoWInternals.WoWObjects.WoWUnit.get_Flags() at Styx.WoWInternals.WoWObjects.WoWUnit.( ) at Styx.WoWInternals.WoWObjects.WoWUnit.get_Combat() at TuanHA_Paladin.Classname.<GetUnitAvengersShieldInterrupt>b__6b(WoWUnit unit) in f:\Honorbuddy 2.5.7230.625\Routines\TuanHAPaladinSpecialEdition\THCommon.cs:line 364 at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) at TuanHA_Paladin.Classname.GetUnitAvengersShieldInterrupt() in f:\Honorbuddy 2.5.7230.625\Routines\TuanHAPaladinSpecialEdition\THCommon.cs:line 362 at TuanHA_Paladin.Classname.AvengersShieldInterruptVoid() in f:\Honorbuddy 2.5.7230.625\Routines\TuanHAPaladinSpecialEdition\THCommon.cs:line 412 at TuanHA_Paladin.Classname.Pulse() in f:\Honorbuddy 2.5.7230.625\Routines\TuanHAPaladinSpecialEdition\THCombat.cs:line 466 at Styx.Pulsator.Pulse(PulseFlags flags) at Styx.CommonBot.TreeRoot.(Object ) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.TreeRoot.()
It happen a lot of sometime? If it happen somethime, don't worry my friend as your unit about to Interrupt with Avenger Shield die/disappear/stopcasting... That for PvP or PvE? PvP have advance logic that predict number of unit targeting you and may heal before hp drop below your flash of light percent. Same with all other spells. For example, if you set Divine Shield only drop at 20% but if you focused by 5 unit, it will used as soon as your HP drop to around 40-50%
it was when questing with tyrael, but yes i had like 09310909130912390 adds on me, and it didnt seem to happen when he healed once out of combat, so maybe its the target thing working properly indeed then
pve with GB the problem is not how many times have happen after a few seconds of use of gatherbauddy, remains standing still, not moving this error is repetitive and block any possible movement of the character works fine with KingWoW CC (by Attilio76)
I dont know what you did to fix the holy pally CR but since your logic update it heals like a TREAT!!!! Is absolutely amazing!! If you ever need more donations to keep it up and running like you have it at the moment just let the community know because im sure we wont mind at all with the way its running now! Brilliant!
Well its time to reveal why the heal work so well in the new update (I was skeptical to announce it because I'm not sure if it work well for everyone, but now I think it is ) It's all about the new and improved PREDICT healing logic. Old version only REACT to what HP percent a player drop then heal. New version PREDICT by counting numbers of factor and find the best spell for it. The new mechanic just change everything. The rough idea is if a friendly player focused by more enemy, he get more "heal priority"... The enemy unit type have a different weight value for example Boss value > Player value > Pet value so CR will predict from that and CALCULATE how much damage and start healing EARLIER (before other healer can event see your friend HP start dropping to react) There are many advantage of the new mechanic for example CR will make better decision on which target to heal. If a rogue at 10% but he just lose aggro and your tank at 50% and just grab aggro back, CR will heal your tank first. In the future, there also more logic on Predict healing target mechanic like if Warrior use big cooldown Recklessness to kill your friend, don't wait till friend drop to 30% to Hand of Protection but cast it earlier to counter it. I'll keep updating logic and silent update and hope the CR will serve you well for a long time. PS: And donations are always graciously accepted <3
awsome thnx for the update tuanha one thing did u fixed the trinket issue also that it uses trinket while i have it off because i really wanna use the trinket my self on cyclone or blind from a rogue or hex is the new healing logic also in the monk? if u can fix the trinket issue i wil donate another 10 to u or so since i already own all package just that u can solv the issue
If you set trinket off, it never use trinket. Full stop. I think if you are Human and get "Every One For Himself" racial it act like a trinket and it use when you got Cyclone/Blind... In this case you need to disable Auto Racial in General Settings.
ye but thats the problem i had it on off but it stil uses it maybe with this new update not i wil test it later on my geared hpally ok ye racial settings where always on but trinket not maybe thats it because it used the trinket.
Im having trouble in battlegrounds as holy pally due to it spamming spells even when not in combat. Makes it difficult to mount up usually takes 3 attempts before I stay on my mount.