GB2 tuanha [06:53:40.043 D] Styx.InvalidObjectPointerException: Cannot read a descriptor on an invalid object. at Styx.WoWInternals.WoWObjects.WoWObject.[](UInt32 ) at Styx.WoWInternals.WoWObjects.WoWUnit.[](WoWUnitFields ) at Styx.WoWInternals.WoWObjects.WoWUnit.get_Flags() at Styx.WoWInternals.WoWObjects.WoWUnit.( ) at Styx.WoWInternals.WoWObjects.WoWUnit.get_Combat() at TuanHA_Paladin.Classname.<GetUnitAvengersShieldInterrupt>b__7d(WoWUnit unit) in f:\Honorbuddy 2.5.7284.634\Routines\TuanHAPaladinSpecialEdition\THCommon.cs:line 408 at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) at TuanHA_Paladin.Classname.GetUnitAvengersShieldInterrupt() in f:\Honorbuddy 2.5.7284.634\Routines\TuanHAPaladinSpecialEdition\THCommon.cs:line 406 at TuanHA_Paladin.Classname.AvengersShieldInterruptVoid() in f:\Honorbuddy 2.5.7284.634\Routines\TuanHAPaladinSpecialEdition\THCommon.cs:line 456 at TuanHA_Paladin.Classname.Pulse() in f:\Honorbuddy 2.5.7284.634\Routines\TuanHAPaladinSpecialEdition\THCombat.cs:line 490 at Styx.Pulsator.Pulse(PulseFlags flags) at Styx.CommonBot.TreeRoot.(Object ) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.TreeRoot.() [06:53:40.129 D] Styx.InvalidObjectPointerException: Cannot read a descriptor on an invalid object. at Styx.WoWInternals.WoWObjects.WoWObject.[](UInt32 ) at Styx.WoWInternals.WoWObjects.WoWUnit.[](WoWUnitFields ) at Styx.WoWInternals.WoWObjects.WoWUnit.get_Flags() at Styx.WoWInternals.WoWObjects.WoWUnit.( ) at Styx.WoWInternals.WoWObjects.WoWUnit.get_Combat() at TuanHA_Paladin.Classname.<GetUnitAvengersShieldInterrupt>b__7d(WoWUnit unit) in f:\Honorbuddy 2.5.7284.634\Routines\TuanHAPaladinSpecialEdition\THCommon.cs:line 408 at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) at TuanHA_Paladin.Classname.GetUnitAvengersShieldInterrupt() in f:\Honorbuddy 2.5.7284.634\Routines\TuanHAPaladinSpecialEdition\THCommon.cs:line 406 at TuanHA_Paladin.Classname.AvengersShieldInterruptVoid() in f:\Honorbuddy 2.5.7284.634\Routines\TuanHAPaladinSpecialEdition\THCommon.cs:line 456 at TuanHA_Paladin.Classname.Pulse() in f:\Honorbuddy 2.5.7284.634\Routines\TuanHAPaladinSpecialEdition\THCombat.cs:line 490 at Styx.Pulsator.Pulse(PulseFlags flags) at Styx.CommonBot.TreeRoot.(Object ) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.TreeRoot.()
its rebuking likw a boss its back again like in 4.3 that gives you more wins now i was rebuking evrything also monk spells and fear of warlock its nice dont change it anymore its good now i did yesterday arena in 2s and 3s and we have 10-0 the only issue i have now is that im holy and sometimes it trys to load a retribution config but i gues u wil fix that also soon and when i try to reload the holy config while i dont have a retribution config it crashes many times the bot
I know the issue and fix it, thank for the log. But I'm on the middle of making GUI so I can't commit the change to SVN. BTW, just want to let you know that yesterday rotation already fast (80ms) but next update it TWICE FASTER (40ms only LOL) Please give me a few more day -.-
I really can't cast repetance for now, because CR so fast awesome fast! I really need "stop and continue combat macro", like Mastahg make for Vanguars Cr I set lag tolerance and it so hard already It seems like I trying to kill my keyboard
Next release will be twice faster... Because you ask for a fast CR and now it too fast, we have new problem. I think I will add a hold to pause key to next release. Something like as long as you hold shift key, CR will pause all action until the key is released.
Is anyone having, or ever had, an issue with it only auto attacking after awhile in dungeons? Noticed lately that when in a dungeon, the first few pulls work great, then after a few, when I pull it just stands there and auto attacks and tosses an ability just every once in a while. Couldn't sort thru my logs, however I will re-create the problem later and post. For now I was just kinda wondering if anyone had the same issue.
Cant wait for your update!! I'm confused though, when you say "too fast" I think others would agree with me... a CR can never be too fast.
cr got already updated and yes its faster its updated by ms first it was all 600 700 800 1000 400 ms etc now its only like 60 40 30 50 ms on rotation so that means its quicker
No, too fast CR also make a problem. For example if you want to manual Hammer of Justice enemy but the CR use all every GCD already, you have to spam your keyboard very hard for the spell to cast. I'm testing new rev as long as a Control/Alt/Shift key pressed, CR will halt the rotation so you can do something by your own without interrupted by too fast CR reaction.
hey tuanha the reload of a config is really bad when i do arena it loads a retribution config while im holy and i configured my own settings when i pres on class config to load my holy config again it crashes evrytime the bot in arena its really an issue i hope u read this
holy shock in arena aint fixed would love for an option to stop it from using it on cd lets say i got feard,am to far from my teammate,the cr will use hs right away on myself,1 sec later am near my teammate and he is almost dead,i cant imagine how many times that happend and i would of prevented so many kills for just that single insta heal. also is there a way to make the cr prioritise players over pets?first of all at the start it will stack sheilds on pets,when everyone is full on hp,secondly sometime both the master and the pet are low on hp,it will heal the pet first instead of the master. hope you fix those soon,cuz its hard to use it in arena,although its god mode in RBGs