Hey guys, The new added framelock on CR do not work as intended, I suggest you turn it off for a while. Good new is new code deploy to Shaman work well with framelock on (Big thank Nomnomnom and Mirabis for advice and help) Just give me a few more day to deploy to other CRs. Sorry for inconvenience.
tuanha, trinket slot 2 doesnt work in burst mode and enemyhp below i tried in arena, but when i change to slot 1 it works.. can you fix it please
Hi, Could someone pls give me a pointer to what is wrong? [07:59:44.166 D] Activity: Initializing Routines [07:59:44.168 D] Reloading AssemblyLoader<ICombatRoutine> - [RoutineManager] ReloadRoutineAssemblies called. [08:00:12.578 N] 2.5.6948.557 is the wanted version of HB [08:00:12.578 N] 2.5.7671.655 is the current version of HB [08:00:12.579 N] <configuration> <runtime> <loadFromRemoteSources enabled="true"/> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <dependentAssembly> <assemblyIdentity name="Honorbuddy" publicKeyToken="50a565ab5c01ae50" culture="neutral" /> <bindingRedirect oldVersion="2.5.7407.644" newVersion="2.5.7671.655"/> </dependentAssembly> </assemblyBinding> </runtime> </configuration> [08:00:12.579 N] <configuration> <runtime> <loadFromRemoteSources enabled="true"/> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <dependentAssembly> <assemblyIdentity name="Honorbuddy" publicKeyToken="50a565ab5c01ae50" culture="neutral" /> <bindingRedirect oldVersion="2.5.6948.557" newVersion="2.5.7671.655"/> </dependentAssembly> </assemblyBinding> </runtime> </configuration> [08:00:14.848 D] [RoutineManager] Routines have been reloaded. Current class-specific list: [08:00:14.848 D] Singular v3.0.0.2967 v3.0.0.2967 [08:00:14.848 D] TuanHA Paladin The Ultimate Experience [Special Edition] v0.0.0.0 <<<<<<<<<<<<<<< After which HB exits without any further comment :S Thanks for your help, and sorry if this is not the correct place to ask....
Huge bug : With paladin prot: When i target a boss it automatically attack the boss with divine wrath so need a fix to engage combat to myself.
Yeah back on topic............. Has anyone taken ret pally to high ratings in arenas with this cc I use it for holy and it's just sick but I'm getting honor now to get my tyrannical for ret and just wondering how it does going into it
Hit 2k with it in 2v2 with my friend who just lvled a priest and it was in blue crafted gear, My Ret was some tyranical / Crafted pvp gear, In 2s atleast there not many high rated ret/Healer teams afaik, But as a ret CC its pretty amazing, Grab a hunter and do some last week Ret/Hunter in 2s or Ret/hunter/healer 3s and 2200 wouldnt be much of a struggle.
This cc now supports framelock? i am getting intense LAG when pvping/dueling or fighting. The lag freezes my game for like 5 seconds and unfreezes for 2 seconds freezes again for 5 seconds constantly untill the fight is over. any help with this? plz
Do you use Lazyraider or Tyreal? what is the TPS set to? if you lower the TPS it can stutter this is what framelock can/does do. set TPS higher and you should have less issues. Also or
i use Tyreal and in that screenshot u are showing as "use framelock" unchecked i would like to be able to CHECK IT and reduce as much lag as possible. If i DO check it i should up the "tickspersecond" to maybe 40? will that reduce lag? i can disable framlocks all together but how much will it reduce cc performance? better and more responsive then an "actual player"?
He's working on it as stated above. Hopefully it will be released very soon and should reduce lag with framelock enabled.
my pally still doesn't move while in combat while holy spec.. your shaman cc moves well when healing..
- Post a log - Describe when the lag starts... -- When ur going into AoE situations -- Casting certain spells --- Anything else u think that might help.
try setting it to 60 TPS I've set mine to 60 and I have no lag at all, I noticed that lower then 30 can result in lag and sometimes with some cc's 30 is even laggy. just go ahead and try different settings in tyreal! go for it and share your findings, but enable framelock and put it to 60 first and see how that goes.
I am using Tyrael and always disable framelock before. I notice the new version of this CC mention it can support the framelock now. I try to enable it with several different configuration, like enable/disable the framelock in Tyrael, enable/disable the framelock in CC, set the fps in the game to 60, 100, 200. Then i dual with another player(It means there is few "enemy" around me), but still the fps in the game will drop down to 20~30.
i have the same problem and i have a good pc with also god memory of kingston 2400mhz and gtx760 etc i7 3770k 3.5ghz and i go down to to 10 15 5 with framelock without framelock its fine
I check the time for one loop when framelock enabled. For the loop with action executed, it is always about 200ms ~ 300ms. I think that's why it will be lag because the execution time for one loop is too long. Hope tuanha can optimized the code.
Thank man, I'm running optimization on my cr, the process take time to slim down and optimize code. I'm currently work on my shaman, the execution time is 30 ms out combat, 200 ms in 25m LFR. Trying to make it lower and hope I can add it too other CR soon.