Ok guy, the group healing feature is now ready. Sorry for the delay, it take time to make it decent xD Please test and let me know. PS: Thank donors to drive me forward, I never think I can make this CR that good without you ^.^
do you think you could add a unit count for that Light's Hammer? mainly for pve raidhealing i was thinking, love the new update <3 edit: abit more explained, sometimes he throws that hammer at a single alone retard mage standing 200 yards away at 80% hp ):
Yeah, Light's Hammer is the only spell that on to do list now. Let me think about better logic, the current is retarded xD
Newest update also improved a lot healing logic. Im 30% healing on 25 man LFR Elegon now... all the 4 other are resto druids and they are watching me xD
It is the only thing i can find wrong with the CC / CR at the moment, it keeps casting it at my feet D:
Ok another new update: Combat Routine will now cast Hand of Protection on my partner to remove Blind/Intimidation Shout (in arena) Combat Routine will now cast Hand of Protection on Caster or Healer to remove Blind/Intimidation Shout (in Battleground) Combat Routine will NOT cast Hand of Protection on Melee or Hunter to remove Blind/Intimidation Shout (in Battleground noob will QQ why you doing that - they don't know how to right-click buff name to remove it xD) Credit: haxed (a Gladiator )
im having issues with a bugged mob that keeps evading. it just continues to attack it forever, and it seems to not be blacklisting it. is evading mobs not supported yet?
Amber-Shaper Un'sok makes a random raidmember into this uglyass monstirautaurry, and when he goes into that form and drop HP the CC pops all cds he can and just spam heals him even tho hes hostile and u cant heal him, so he just heals himself with a whole lot of overhealing, he also heals on the debuffed peoples ): debuff name is Parasitic Growth (Parasitic Growth - Spell - World of Warcraft) cheers for update <3
Dude, YES!! I was getting flak for not using HoP efficiently enough in RBG's, and all the other changes you put out look amazing as well! I don't think the bot has rebuked for me either? I usually just do it manually on the healer. Although now that I think about it a 'Rebuke Healers' setting would be awesome for Arena / RBG.. :O Yeah, I was actually going to mention this as well but I totally forgot to. In LFR it's not a big deal but in 10/25man I could see this being an issue.
How well does this cc work with moveing out of stuff? Was going to que for heroics with party bot, but cannot move my lock out of bad stuff and move the healer? I got a nice set of Ret pvp gear, now working on Holy set. So far he heals like a pro. Looking forward to takeing him to heroics/raids.
I take it you use this with dungeonbuddy? I would never use anything else than lazyraider/raidbot while healing or dpsing. Look at the dungeonbuddy-thread and it should say which dungeons it supports, and if they support movement it should say so there.
I will tell you about my experience with the CC and about Honorbuddy in general. This CC rocks. Alot. You should have in mind that if you are investing in the SE it will be about a "thank you tuanha" and the advanced logics behind the specs, not moving for you. What i mean is rotations, choosing who to heal and what spell to use, cooldowns, dispels, all covering a wide combination of glyph and talent choices, in many combat situations, moving or not, and add to that PvP and mana management, and the lsit goes on. CC is about the character. What you are asking is beyong the CC, its about the HB team improving the dungeonbuddy stuff with its own move out of crap. You are asking for other asbects of honorbuddy. With faith it will come. In this topic you will find a damn cool combat logic, in my humble opinion.
Ok stupid question but where is avenging wrath in the selection option for Ret spec ? anyone ? did we miss this power ?