rev 70. Subtlety. 1) Rupture spreading outside AoE: Auto detect AoE disabled but I have 2 targets in melee range — routine performs single rotation on my current target but multi-bleeds Rupture on off-target. No FoK, no Crimson. So it looks like bugged Rupture spread in Single target. No need to spread Rupture for proper Single target rotation 2) Pooling for Ambush ignores Shadow Focus (-75% spell cost in stealth mode) talent and aura. Ambush costs 15 energy only with talent but routine waits for 60 energy. No need to waste time Use it at 15 with Shadow Focus. 3) Routine ignores energy pooling before Vanish. It uses Vanish on low energy — waits for passive regen sitting in Vanish — fails to hit Ambush sometimes if wasn't pooled 60 energy in 3 sec (this happens).. Also sitting leads to DPS loss because of halted autoattack while Vanished Pool before Vanish → use Vanish + Ambush! Assassination 1) Poison spreading outside AoE: Auto detect AoE disabled but I have 2 targets in melee range — routine performs single rotation on my current target but multi-poisons off-target with Muti/Envenom. No FoK, no Crimson, no Rupture spread. So it looks like bugged poison spread in Single target. No need to spread poison for proper Single target rotation 2) Pooling for Mutilate ignores Shadow Focus (-75% spell cost in stealth mode) talent and aura. Ambush costs 13 energy only with talent but routine waits for 50 energy. No need to waste time Use it at 13 with Shadow Focus. 3) Routine ignores energy pooling before Vanish. It uses Vanish on low energy — waits for passive regen sitting in Vanish — fails to hit Mutilate sometimes if wasn't pooled 50 energy in 3 sec (this happens).. Also sitting leads to DPS loss because of halted autoattack while Vanished Pool before Vanish → use Vanish + Mutilate! 4) Still bad double Vanish opener sitting at energy cap. Routine uses Vanish + Muti → Preparation → Vanish + Muti on start. With Shadow focus energy remains capped Need energy check before Vanish + Muti if Shadow focus selected. To prevent capping make sure you have (15) < [currentEnergy] < (maxEnergy-30) before Vanish + Muti. Cap prevention also needed for Preparation cast since it costs no energy but triggers GCD. 5) Still need low CP Rupture (2+) on current target only (without clipping) for questing rotation ignoring target's HP and time to die Without Rupture Assassination fails at energy regen in questing environment. When target with Rupture dies energy will be returned to rogue allowing him to switch next mob with full energy instead of zero energy. Can you add option for low CP Rupture apply? No need to spread it or clip Questing rupture is for main target only. Spread as Cleave/AoE rotation for high HP targets.
What's the difference between thi one and "TuanHA Rogue Special Edition"? And what I'm specially interested is PvP-wise.
Sry for the question, im bew to yur Routine, but where can i enable aoe/aoe count in premium? Dont dind the optiin??
Ok, whenever the toon stuns mob using this stun (sending the stun's image above the mob's head, I don't even remember which disable this is), toon simply stays there waiting for the stun duration to pass, instead of hacking away like there's no tomorrow. This is hurting the farming dps pretty bad. I'm running a combat rogue, on "Full AFK" mode, without changing any settings. STUN ON TOP OF MOB'S HEAD
It would be great if we could specify when in our Insight we use KS/AR, we are missing a lot of valuable DPS wasting it with low or no insight.
You should probably learn at least the minor details to the class your playing. That stun is called gouge. It breaks on damage. It is used to generate a combo point and give time to pool energy. It is being handled as intended.
hei, found now the aoe setting, idk why it not showed first time, but after new install it pretty works now...^^ but now i have 2 questions.... first: i play sub in pve and in pvp atm, cause, did anyone have some settings xml for pve and pvp for the routine, or are the standard files the best? because im not soo good with the rogue at this time, and i dont know really what the best settings are that i should use....hope someone is nice and will help me out... sec: will this routine be on store (PAID) or only SVN like it is atm? thanks and greetings
Thanks for clearing that up (even though you used a little "acid" tone, you were helpful). Guess I'll see if I can disable gouge and test if it improves or worsens.... The fact is, I don't usually play rogue. I've been spending a lot of time on hunter and paladin, and yes I'm still a wow noob (I've only joined on WoD). But I like to learn
rev 72. Assassination: 1) Vendetta used from non-melee. Now it looks like double melee range. -- Suggest to set it melee exactly to prevent waste if boss is running 2) Shadow Reflection misses melee range check. Now it is used from cast range (20 yards). -- Need to be used from melee like any other spell for melee class 3) Vanish still leads to energy capping To reproduce: stay away from target being in combat (carefully hit Tank dummy to get endless "boss-like" combat) → pool max energy by waiting → come in melee → see Vanish at max energy. Vanish is used to perform cheap "another" Mutilate, not just because rogue wants to click some cool spell If rogue can't benefit from Vanish now -- need to delay it instead of wasting. -- Add energy cap prevention for Vanish + Shadow focus talent and prevent Vanish waste 4) Rupture spread has lower priority then Envenom during cleave rotation -- leads to Rupture drop. Now routine prioritizes Envenom over Rupture clipping or even re-apply. I have 7 sec on main target, 2 sec on off-target but routine uses Envenom Ofc off-target will drop Rupture. -- Rupture maintain has always higher priority in any type of rotation. Subtlety: 1) Cleave: multi Rupture apply > multi Crimson is wrong priority. Now routine applies 5 CP Ruptures on all targets before first Crimson. -- Apply 5 CP Crimson first if more than one target in melee range has no <Aura Name="Sanguinary Vein" SpellId="124271"> then start 5CP Rupture spreading → Rupture maintain. If only one target misses SV -- use Rupture on it. 2) Cleave: Evis > Crimson if 3+ targets on 10 yards range is wrong priority. Now routine randomly mixes Crimson and Evis. -- For 2 targets Evis > Crimson ONLY if Find Weakness is up on main target. For 3+ targets Crimson > Evis always (ignoring FW). Make sure you use 10 yards for Crimson instead of melee. (!) If target is in 6..10 yards range and you are about to cap energy use FoK and Crimson out of stealth.
With this routine combat only for questing Assa and Sub have no proper rotation. Outside this routine Assa is best at 92+ lvl: Muti → Rupture → MfD + Envenom → Muti/Dispatch → switch next. Mobs die so fast that you'll better have some autotarget in routine or spam /startattack in macro