One issue i've noticed with ultima that i dont notice with kupo is at least on my rogue it gets stuck trying to get the right range from a mob and ends up spam running through it over and over, really obvious if anyone notices it... seems to only happen with one of the botbases that automates, using combat assist it didn't seem to go off but ran it in a fate and within 2 mobs it was doing it. View attachment 19284 2015-06-04 23.05.txt
if you go back one page you'll see that I had the same issue with fatebot. Turns out it has something to do with smart target with rogue. Switch to single target to fix that...until the author fixes it.
yea when i first posted it i thought it was with combat assist so thought maybe it was something different, then by the time i got around to testing it to make the log realized it was the same thing so just attached it for the sake of extra data
Sorry for the delay, just got back in town. I'll try to knock out some of this issues tonight. Sorry for the hassle (I knew I'd end up breaking things with such a big change but with only 2 weeks to the expansion I wanted to get all this ironed out now rather than later).
New version. If you truly mean Summoner and not Arcanist, then make sure you have "Summon Pet" checked under Summoner settings in Ultima. It's set to use the spell "Summon" which is Garuda when you're a Summoner. You wouldn't see a Carbuncle unless you're using the Arcanist class. I just tested it on Summoner and it worked for me (as long as you're above level 4 which is when Summon is learned). Let me know if that helps. Looks like I made a mistake with my movement code (surprised it hasn't surfaced until now). Give it a try now and let me know if it's any better. Same as above. Hopefully it's fixed now. Let me know. Sorry. That was a bad design choice on my part. I got ahead of myself and put all the UI options in before I was ready to actually get all those spells in. If you can't check it, they're not in yet. I've updated the OP to be more clear. As soon as the expansion hits and everything is back up and running I plan on trying to finally get them all knocked out. Done. I also took your advice and now buffs won't cast while those songs are active. Thanks for the suggestions. This issue is persistent lol. Try now and see how it does.
with ninja (since I unlocked it) both smart and single target have this spazzing movement bug with fate bot. Log uploaded.
Would be nice to see a temporary fix for the lack of cooldowns used - for instance, just having rampart activate on cooldown, using a copy paste of the code for fight or flight, would be helpful for fates/questing profile. Complete list of similar abilities to implement: Lancer: [Offensive] Leg Sweep Blood for Blood (lvl 44+ upgraded version) Life Surge [Defensive] Keen Flurry Archer: [Offensive] Raging Strikes Bloodletter Hawk's Eye Barrage Blunt Arrow Flaming Arrow [Defensive] Shadowbind Marauder: [Offensive] Brutal Swing Berserk (CD lines up w/Bloodbath) Mercy Stroke [Defensive] Foresight Bloodbath (Synergizes w/Berserk) Thrill of Battle Holmgang Vengeance Gladiator: [Offensive] Fight or Flight Circle of Scorn [Defensive] Rampart Awareness Sentinel Bulwark THM: [Offensive] Swiftcast [Defensive] Manaward Rogue: [Offensive] Mug Jugulate [Defensive] Perfect Dodge Conjurer: [Offensive] Fluid Aura [Defensive] Arcanist: [Offensive] Rouse Aetherflow Energy Drain [Defensive] Virus Pugilist [Offensive] Internal Release Steel Peak Howling Fist Perfect Balance [Defensive] Featherfoot Second Wind Mantra (right before second wind) I'm sure you got the info already but I'm bored so here you go. I'll update with jobs and other thoughts as I test out the routine more later. It would also be beneficial to know the animation delay for each skill, the delay inbetween GCDs (do CRs queue?), and the time needed after an animation lock/GCD for autoattack to trigger for us to properly determine the optimal rotation. I'll just hope someone tests and records that. Note1: In the GUI the subtitle "The Ultimate Combat Routine" has too much of a tinted effect on the lower half.
cleric stance spamming as a lvl12 cnj & was only attacking with aero using a profile i made in a small area with level 10 spiders and sun bats, I do not have reason to believe its the profile as i was also just using it 2 days ago without the aero issue. ultima svn rev 18
Please remove the "AdvQuestDev" plugin and the "magik" (magitek?) CR, as they are both throwing errors. From your log, it looks like the bot is casting aero on multiple mobs; try switching the Rotation Mode in the Ultima Combat Settings to "Single Target" and see if that makes a difference.
For those who have ClericStance spam problem and also casting only AERO. Replace Rotation folder with the attached file. https://www.dropbox.com/s/n3ocmnogutx5s5y/Rotations.rar?dl=0 You can replace only conjurer.cs file on path \Rotations\Behaviors\ <<<< each folder \Rotation\Methods\ If you have not modify anything in first place just overwrite it. More info : I make a change to Conjurer class only for a little bit as my char is only a low level char. I also make a change to Gladiator and Paladin. For GLA and PLD both of them now using the buff and also shield to stun. Let me know if you like these, as I probably be doing some tweak on it. Anyway thank Endus for his great CR.
Advanced Quest Dev is mine, I removed it from the SVN as it was un-updated, running an SVN update should remove it. I have however updated it to work again, just haven't had the chance to re-upload it.
I can agree that with combat routine with movement enabled for ninja its constantly trying to get the "back?" of the mob. Seems to be its constantly running through it like it wants to be behind. Edit: this was with the latest SVN update.
New version. There was an issue with the Goad logic (it was freaking out and trying to Goad everything lol). I (hopefully) fixed it and made a tweak to the movement logic in general. Let me know if it's fixed for you guys. Oops. Not only did I forget to put Stone back in the the CNJ/WHM rotation, but it looks like I finally figured out the Cleric Stance issue. I had left logic for it in the Pull rotation which was confusing it. Hopefully it's finally fixed lol. Let me know. Most of the offensive cooldowns (that are important for DPS rotations) are in. It's really just the defensive ones that are lacking. I'm currently working on those along with some logic for better healing/tanking so hopefully I'll have something soon™. As for the GUI, I tried to correct that when I made it but my Photoshop skills are pretty lacking lol. If anyone ever wants to tweak the current banner (or make a better one) feel free and I'll credit you for your help (I can provide the source files if you want to tweak it).
Thank you for all your hard work Endus! I dabble in graphic design from time to time, I'll whip something up when I get a chance and PM it to you so you can take a look.
Your last minute updates are highly appreciated knowing that heavensward is just around the corner. Hope you keep working on it when patch comes out! Love your work!
was using this all night noticed it did not cast bane to spread the dots. if you see it cast, thats me manually doing it ill let it run more tomorrow and iwont manually do it at all, im running dungeons using combat assist and it dosent spread the dots on aoe pulls.
I've downloaded and all but how do I get it to work: i'm new to this. is there a step by step guide to how to work / set this up? I'm confused. I hit load profile then go to the Ultima folder i put into the routines folder and nothing happens like i dont know where to go from there. please help this noob!!!