Smart Casting means it auto-switches to AoE if X enemies are aggro'd and close enough to be hit by the spell; usually activated by 3 enemies aggro'd by you and close together. Otherwise, it sticks to the single target rotation. The summon is currently broken; I don't think it is able to detect your pet, or the pet id has changed. At any rate, just deselect that checkbox in settings and manually summon your pet, then keep it on guard/obey while grouped and guard/sic when solo.
Ok great thanks. I've been working through all the codes from ultima changing all values that were once every 2 levels up to 50 and adding it up to 60, still wasn't fixing the ruin spam cast, and it wasn't chain casting pet so I wasn't sure what was causing it.
I don't know why yours is chain casting Ruin; My level 50 summoner is using the regular DoT rotation, and only switching to Ruin spam when DoTs are applied. Moving around screws with the rotation and casting, so it might cast ruin before trying to apply another DoT but it returns to the rotation afterwards.
psyched to be back to ffxiv, looking forward to help with cc improvements. Downloading the game now, going to be checking this out!
Hey Endus, Just wondering if the Bard should only be using Quick Knock during Ultima's AoE phase? Thanks.
how does the summon chocobo part works? everything is working fine, but it doesn't summon the chocobo
Is it possible to edit the rotation/spells the bot uses? I would love to teach my Scholar to use Broil instead of Ruin and also some of the other new HW spells. Isn't there something like a config file?
You could try to open /Routines/UltimaCR/Spells/Main/ScholarSpells.cs with something like Notepad++ (makes it easier to read lines etc.) and add the HW spells according to the form of the already listed ones. Not sure if this will work, but worth a try. For the Ruin <-> Broil change, try to simply change the Ruin code lines to Broil in the /Routines/UltimaCR/Spells/Main/ArcanistSpells.cs. But make Backups of the files you change Again, not sure if any of the above said things will work.. but can try it. /e: Just found out how to adjust things like Physick cast on HP % You need to register and have one post to see spoilers!
Are there any future plans to implement rotations for the new classes as well? Having only played Tank roles so far Machinist seems somewhat confusing to grasp.
New version. Added support for the 3 new Jobs although I have no idea how they'll perform (since I can't test them myself yet). Also tweaked the AoE logic a bit to hopefully make it more consistent. Let me know how it does. Sorry for the delay. Besides it being hard to find info on the new Jobs (and my inability to test them since I don't have them leveled yet), my dog was just diagnosed with IVDD and the wife has been taking it pretty hard (means it'll end up paralyzed eventually and can't play like it used to anymore).
Sorry to hear about your dog man. that really sucks! Ive found some info on the dragoon rotation if that would help you out its a pretty decent guide http://forum.square-enix.com/ffxiv/threads/238845-How-to-Dragoon-Per-Second-A-DPS-Paradigm Heavy Thrust -> Impulse Drive -> Disembowel -> [Blood of the Dragon] -> Chaos Thrust -> 4th Tier Combo -> Phlebotomize -> True Thrust -> Vorpal Thrust -> Full Thrust -> 4th Tier Combo -> Repeat of course this is with out the buffs and jumps. Fang and Claw & Wheeling Thrust are the new 4th tier combos, they can only be used at while the new jump buff Blood of the Dragon is active with the completion of the Full Thrust Combo and Chaos Thrust Combo and its random on which attack you will get (it seems so far the game favors Fang and Claw though) but yea i hope it helps
Main rotations and functionality get priority, side/solo cross class abilities along with tanking and defense abilities will come later.
New version. Found a few little bugs with DRK/MCH (it's hard to find this kind of stuff until you actually start using it lol). I'll keep pushing out fixes as I use them to lvl up and I'll try to get some work done on the others soon as well.
Hey Endus @ Lvl 35 im running the MCH rotation and finding that unless you have hawk's eye then rapid fire, Blood for Blood and raging strikes do not get used. Is this normal?