Would be awesome if we could get some parse data on how well these CRs are performing. Anyone want to volunteer some data for LV.60 DPS? Thanks!
Sat at the back at i179 I get around 1000dps. Thats a i180 weapon, maybe they have the i190 and it pushes it that bit more.
Drg rotation works very well there is one small flaw I've found in terms of CT combo is if your in a party with another drg i.e lets say A1 . since his disembowel will over write yours you could possibly get stuck doing two CT rotations back to back. I've thought of a way to fix this, using the aura, false, 11000 method wouldnt really work because you have no idea if they are doing their rotation correctly etc. The only other option since your rotation is pretty much stagnet rear combo/side combo is to perhaps just make Impulse drive a actionmanager.lastspell == heavy thrust ?
Anyone else having issues with ninja dps while warrior is using storm's eye. I have been trying to fix it for hours now, just wondering if anyone else has any issues?
I use Hive weapon(I used drg routine to get the weapon). I camp the rear until SHarper of Fang or w/e pops up, then I move to the side. Then back to the rear. You have plenty of time to switch to the side.
Any way to change MCH interrupt to Suppressive Fire rather than Head Graze? Stun seems to be more useful for soloing than silence.
Sure you just open UltimaCR/Rotations/Behaviors/CombatBuffs/Machinist.cs and change HeadGraze() to SuppressiveFire()
Is there any way I can edit this to cast broil instead of ruin as a sch? I've tried going through the files and adding Broil in the same way other spells were added as well as replace ruin with broil and nothing works. I have general C knowledge and a lot of java knowledge but when I make any edit to the files they no longer launch.
Yes, but... I've used it in Alex 1-4, Bismark Ex, and a couple others. Works great, with one hitch that may be my lack of knowledge on how to make it do what I want. I'd love to be able to control WHEN the CD's get popped for extra dps. On Bismark Ex, Rav, etc, sometimes you need to pop them at certain times to burst, instead of on pull. If I could figure that out, it would be perfect. Even as is, it's amazing bard dps, I just really wish the burst was on command. Speaking of the above, anyone know how to solve that?
Can DRK tank with this Routine? I recall the Tanking logic was in the to do list last I checked but if it will help the developer to become motivated I'm happy to send money his way to get this sped up. Anyone else keen on supporting him with me? =P
I"m not sure if you want to use it regardless if a war is using storm's eye as its a dps loss to use dancing edge bud you need to remove the storms eye line in the methods folder. Code: private async Task<bool> DancingEdge() { if (Ultima.UltSettings.NinjaDancingEdge && Actionmanager.LastSpell.Name == MySpells.GustSlash.Name) { if (!Core.Player.CurrentTarget.HasAura(MySpells.DancingEdge.Name, true, 6000) && !Core.Player.CurrentTarget.HasAura(MySpells.DancingEdge.Name, false, 6000)[COLOR="#A52A2A"] && !Core.Player.CurrentTarget.HasAura("Storm's Eye", false, 6000)[/COLOR]) { return await MySpells.DancingEdge.Cast(); } } return false; }
What would be great is a manual way to turn on the bot using them, self buffs on constantly for solo, and on demand for duty/raid/etc. Failing that being able to done, hmmm, if I can find the lines, guess I could remove the buffs from the code, or would that mess something up? If I did just remove them, is there a way to slip them into the ogcd slot manually while the bot is running, or would i need to pause mud, manually buff, then unpause? For the record, this would be for bard.
easiest way to do this outside of a created toggle is to simply go into your combat = bard.cs file and combatbuffs bard.cs file and add a // in front of the lines of the move syou dont want to auto / i.e use manually then when its back to afk mode remove the lines.
Nice, I'll try that out tonight. Thanks, idk why I never thought of commenting them out. This might be picky, or useful, but idk the code that well yet that Ultima uses so I'll ask. Is there a file call somewhere that points to the different cs files that we could modify to call one named file for solo routines (the normal cs files) and also make it call a different file (the same thing with the commented lines) for duty, or party play?