I'm using RebornbuddyCN 1.0.243.0 I want to make Ninja's Death Blosom can detect enemies nearby, In the smart target part: Code: if (Ultima.UltSettings.SmartTarget) { if (await Huton()) return true; if (await Shukuchi()) return true; [B][COLOR="#FF0000"] if (await udDeathBlossom()) return true; [/COLOR][/B] if (await ArmorCrush()) return true; if (await ShadowFang()) return true; if (await DancingEdge()) return true; if (await udAeolianEdge()) return true; if (await GustSlash()) return true; if (await udKassatsu()) return true; if (await InternalRelease()) return true; if (await BloodForBlood()) return true; if (await TrickAttack()) return true; if (await SneakAttack()) return true; // if (await Suiton()) return true; if (await FumaShuriken()) return true; if (await Raiton()) return true; // if (await Mutilate()) return true; if (await udDreamWithinADream()) return true; if (await Mug()) return true; if (await Jugulate()) return true; if (await Assassinate()) return true; if (await Goad()) return true; if (await Invigorate()) return true; if (await SpinningEdge()) return true; return await ThrowingDagger(); } In the method parts: Code: private async Task<bool> udDeathBlossom() { if ( Helpers.EnemiesNearTarget(5) > 3 ) { return await MySpells.DeathBlossom.Cast(); } return false; } And it's just not work, but it will work in the mult target part: Code: if (Ultima.UltSettings.MultiTarget) { if (await Doton()) return true; if (await Invigorate()) return true; if (await InternalRelease()) return true; if (await BloodForBlood()) return true; if (await Shukuchi()) return true; if (await Mug()) return true; if (await Jugulate()) return true; if (await Assassinate()) return true; if (await Goad()) return true; [B][COLOR="#FF0000"] return await udDeathBlossom();[/COLOR][/B] } Did I miss something? How can I get it work in smart target? Any suggestion would help, thanks!
From what I can tell, it should work fine already (it's been a while since I tested it though). For SmartTarget, the code is specifically in the Spell.cs file under the AoE section though: Code: #region AoE Check [B] if (SpellType == SpellType.AoE && Ultima.UltSettings.SmartTarget) { var EnemyCount = Helpers.EnemyUnit.Count(eu => eu.Distance2D(target) - eu.CombatReach - target.CombatReach <= DataManager.GetSpellData(ID).Radius);[/B] switch (Core.Player.CurrentJob) { case ClassJobType.Arcanist: case ClassJobType.Scholar: case ClassJobType.Summoner: if (EnemyCount < 2) { return false; } break; case ClassJobType.Archer: case ClassJobType.Bard: if (EnemyCount < 3) { return false; } break; case ClassJobType.Astrologian: if (EnemyCount < 3) { return false; } break; case ClassJobType.Conjurer: case ClassJobType.WhiteMage: if (EnemyCount < 3) { return false; } break; case ClassJobType.DarkKnight: if (EnemyCount < 3) { return false; } break; case ClassJobType.Gladiator: case ClassJobType.Paladin: if (EnemyCount < 3) { return false; } break; case ClassJobType.Lancer: case ClassJobType.Dragoon: if (EnemyCount < 3) { return false; } break; case ClassJobType.Machinist: if (EnemyCount < 3) { return false; } break; case ClassJobType.Marauder: case ClassJobType.Warrior: if (EnemyCount < 3) { return false; } break; case ClassJobType.Pugilist: case ClassJobType.Monk: if (EnemyCount < 3) { return false; } break; [B] case ClassJobType.Rogue: case ClassJobType.Ninja: if (EnemyCount < 3) { return false; } break;[/B] case ClassJobType.Thaumaturge: case ClassJobType.BlackMage: if (EnemyCount < 3) { return false; } break; } } It's set to use AoE if there are more than 3 enemies nearby by default for Rogue/Ninja. That's where you can change it if you want something different though.
I noticed that when an arcanist tries to cast outside of combat often you move before casting is completed. If I sort out a fix or a cause, I'll post here.
Drg, mnk, smn Toutes les modifications que j'ai pu apporter sur DRG, MNk ET SMN! Son dans se ficher! J'ai fait tout les test au niveau 60!
Is there any way I can change the Cycle Rotation mode? I want to set three keys to switch each method, for example: alt: switch to SMART TARGET shift: switch to SINGLE TARGET ctrl: switch to MULTI TARGET Is there any way I can do that, or which part of codes and files should I look through? Any suggestion would help, THX!
I knw of two other routines that also dont work. However, they said the next RB update should fix those issues. So i suggest you try then.
Hey guys. Just a quick request. I've tried editing the files myself, but no luck. Any changes I've made, it just runs to the enemy, targets it, and does nothing. I'm farming some low-level mobs as 60 SMN, and using the default SMN routine, I use all my abilities as if I'm fighting something really tough. It looks a bit silly, is all. These are mobs that get two-shotted, so casting DoTs and buffs is a waste of time. I'm concerned it will make the fact that I'm botting very obvious. Could someone please kindly give me some pointers? I just want to have an alternate SMN profile that's incredibly 'dumbed down'! i.e. literally just casting Ruin II. Seems simple, but I can't seem to get it myself. Thanks in advance to anyone who can <Help me out!>
So craaaazy question: Where do I stick this? I created a folder called combat routines and had it svn checkedout but im not sure this is it. In fact, I still see the Kupo! Title when I open combat behaviors. Can someone help me out here?
I havent used ultima for quite some time, but you should be able to dump the ultima folder inside your routines folder where you installed RB.
just loaded up ultima for the first time in a while. it seems like the summoners "summon" ability is bugged. combat routine doesn't wait long enough for the cast to finish.
Currently there's no HP/level check in place. If you want a quick/dirty solution go to UltimaCR\Rotations\Behaviors\Combat, open the .cs file for the job (Summoner), and change one of the 3 rotations to just a single spell. For instance, change: Code: if (Ultima.UltSettings.MultiTarget) { if (await Deathflare()) return true; if (await Tridisaster()) return true; if (await RagingStrikes()) return true; if (await BioII()) return true; if (await Miasma()) return true; if (await Bio()) return true; if (await MiasmaII()) return true; if (await Aetherflow()) return true; if (await EnergyDrain()) return true; if (await Contagion()) return true; if (await Bane()) return true; if (await Painflare()) return true; if (await ShadowFlare()) return true; if (await Rouse()) return true; if (await Spur()) return true; if (await DreadwyrmTrance()) return true; if (await Enkindle()) return true; if (await AerialSlash()) return true; if (await RuinII()) return true; if (await BlizzardII()) return true; if (await RuinIII()) return true; return await Ruin(); } return false; } To this: Code: if (Ultima.UltSettings.MultiTarget) { return await Ruin(); } return false; } Then just switch to Multi-Target when you want to spam down stuff. Make a folder named "UltimaCR" in the routines folder and then do an SVN checkout to it. The path will look like this: Rebornbuddy\Routines\UltimaCR Hrm, first time I've heard about it (I haven't been in-game in a while). Next time I log on I'll check it out. Thanks for the heads up. A lot of people have switched to paid routines (the topic is forbidden on the forum though, so you won't see anyone mention them). After Ultima's source code was basically stolen and resold (to the tune of thousands of dollars) I stopped most development and have just been maintaining Ultima (making sure it doesn't break horribly). I've considered making a paid project myself but haven't had the time, although with the expansion coming soon I may need to make a decision before long.
ugh. that sucks... I hope you get back to this the expansion is going to have a lot of people joining us i think