It will always mount on movement if the distance to the location is over your mount distance. There is also a clause in the pulse if there is nothing to do, it will mount and wait. The only cases for it to NOT mount is if it is in combat or we are telling it to not mount. I could see that it may take some time to update that the event has finished due to reading the map for land markts, but that would be the only condition that would cause it to not mount. Also Navigator will mount you (this is the reason rogues can't stay stealth). So you have my plugin force mounting and Navigator force mounting. What is your mount distance in HB set to?
Fixed this error after enabling plugin! [23:43:42.554 D] Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object. at UltimateAshran.UltimateAshran.<Logic>d__40.*************(WoWUnit ) at UltimateAshran.UltimateAshran.<Logic>d__40.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at CommonBehaviors.Actions.ActionRunCoroutine....() --- End of inner exception stack trace --- at Buddy.Coroutines.Coroutine.(Boolean ) at Buddy.Coroutines.Coroutine.(Boolean ) at Buddy.Coroutines.Coroutine.Resume() at CommonBehaviors.Actions.ActionRunCoroutine.Run(Object context) at Styx.TreeSharp.Action.RunAction(Object context) at Styx.TreeSharp.Action..() at Styx.TreeSharp.Composite.Tick(Object context) at Styx.CommonBot.TreeRoot.() at Styx.CommonBot.TreeRoot.(Action , String , Boolean )
Watch the video and the step by step on the 2nd post. If that doesn't fix your issue, make sure the plugin is enabled and furthermore, please post a full log.
He's referring to your HB mount settings. Stop the bot, click Settings, bottom right corner, what is that set to? The default should be 60.
Ok so far about my use of this botbase. Targeting issue, sometimes it doesn't attack mobs just standing there watching my team kill the mob. Sometimes it skips mobs and goes to wait at the second mob or third mob for my team to come. Lagg, when the movement bot kicks in everything is lagging unplayable never had this issue with other botbases. Conquest points around 400-500 per hour. Horde. For the rest it's working perfectly, Fully afk after joining a raid group, I recommended use of this botbase and hopefully the small issues will be fixed in the future.
Post a log please. Its probably a setting that needs tweaking. The lag issue is partially the CR. Try enabling Framelock in the HB Settings and Tools menu.
Sup guys. So with the impending return of HB and the bot being anti PvP, what will be the state of this botbase? Will we be able to use it?
The short answer as of right now is yes. We won't know for sure until it actually gets released. I'll let Phelon comment on this as he has a little more insight and I don't want to mislead anybody.
If anyone has any issues please let me know! With the new release of HB there could be potential issues. It is just Anti Arena. I doubt they will change their stance on BG's as that was never their policy. I am guessing they will improve bgbuddy before neutering PvP.
Worked great for me yesterday. 2 characters for 4 hours or so and got 3k conquest. Today it doesn't seem to be attaching...everything looks ok when I start it, but it missed an ashran queue and I'm going afk. I'll restart my comp and see what's up. BTW...this plugin is soooo worth it! I've CP capped 12 toons every week using it. Thanks for putting something so awesome together because manual Ashran blows! Edit: added logs View attachment 179717