Stuck on using shadow word: death on a ravenholdt assassin keeps looping till end turn due the stealth i guess
.52 Warlock - lagged out and just ended turn not sure what happened. the game kind of "froze" and ended up just ending the turn even though there was plenty of mana and moves to be made. seems to be repeating this over and over every turn. here are three of the turns it did that on in a row: Code: Checking hand cards priorities : Should we play coin ? There will be 1 cards avaible once coin played Priority of card Grimscale Oracle is : Low Card The Coin must be ignored Ending turn. -------------------------------------------------------------------------------------------- Checking hand cards priorities : Card Life Tap must be ignored Should we play coin ? There will be 1 cards avaible once coin played Priority of card Siphon Soul is : DontPlay Card The Coin must be ignored Card Defender of Argus has a low priority Card Acolyte of Pain has a low priority Card Grimscale Oracle has a low priority Card Drain Life has a normal priority Card Shadow Bolt must be ignored Card Cult Master has a low priority Grabbing card: Drain Life Dropping currently held card! Checking hand cards priorities : Ending turn. -------------------------------------------------------------------------------------------- Checking hand cards priorities : Card Acolyte of Pain has a low priority Card Drain Life has a normal priority Card Life Tap must be ignored Card Cult Master has a low priority Card Siphon Soul has a normal priority Card Defender of Argus has a low priority Card Shadow Bolt must be ignored Card Grimscale Oracle has a low priority Card Murloc Tidehunter has a low priority Should we play coin ? There will be 0 cards avaible once coin played Card The Coin must be ignored Grabbing card: Siphon Soul Dropping currently held card! Checking hand cards priorities : Ending turn. EDIT: looks like multiple warlock spells are not working..
Not attacking taunts is soooo bad. Enemy: lots of murlocs and 1/2 taunt Bot: 3/2 Knife Juggler, 7/8 Earth Elemental and 2/1 loot hoarder Bot had knife juggler and loot hoarder ready to attack and he just skipped turn. He did not attack 1/2 taunt with loot hoarder which would allow him to attack face with juggler. That's really bad.
Guys srsly this taunt thing is crazy. Enemy had two 0/2 mirror images bot had 3/2 knife juggler ready to attack and he said there is no target for that 3/2, really?
Shaman playing Bloodlust at the end of the turn when no minions are able to attack, a little thing I fell on
Found a bug when playing Druid of the claw it got stuck on selection (picking taunt or charge). Also I saw an instance where Druid played "savage roar" and the units didn't even attack because opponent had a taunt minion so essentially wasted a turn and cards.
I really have no idea what is with that do not attack taunt thing. Enemy had 3/1 taunt. Bot had 4/6 Al'Akir taunt with windfury ready to attack. He did nothing. He could have killed him, survive with 3hp and hit face for another 4 damage and still be standing. Instead he just died next turn and then lost the whole match and he was winning it before the taunt thing.
.52 - Taunt remove logic seems to have priority over lethal. Was playing as mage with a fireball in hand. Opponent had 2hp. Bot used hero power and charge minion to kill taunt instead of going for lethal.
Bot often try to cast Holy Smite or Shadow Word: Pain on Faerie Dragon THis is not possible and so the bot stucks Log shows: Faerie Dragon is targeted : ignore this card for this turn Dropping currently held card! But he does not switch target or ignore the Faerie Dragon
When will the bot use swipe? Because to me it seems that he never uses it. When I play druide I always end up having 2 swipe on the hand and lose.
Using the mage: Cone of Cold and Arcane Explosion could be used to kill off major opponent minions. Instead bot keeps getting pounded without using them. Ended the game with 0 health and 6 spells in my hand that could've saved me a hundred times over.
This could be due to bot prioritizing minions over spells (as is the current state) and with a mage this would be a semi no-no as mage spells are powerful. Not sure how this can be fixed/treated, maybe a card by card basis....reported as something to look into
I just love the latest version, speeding up the process makes the games take half the time that it used to.
Using mage: The bot just used pyroblast on an enemy 1/1 (fire blast was possible to use too, but that is not the main point) Maybe make it use only if the enemy minion is >=8hp ? or maybe only on the enemy hero, just wanted to report this in
That could've been true if the bot had kept on summoning minions.... It didn't.... It didn't cast anything....
Mage used ice lance on a priest. Priest was not previously frozen and had no weapon. -suggest modifying ice lance to prioritize frozen, weapon, or high atk minion. Bot plays minions before testing hunter traps. -suggest "if trap then hit face with lowest value minion" prior to playing minions. VS hunter only is fine.
.64 - Priest Deck Just started a game, bot choose the hand. At that point, logs indicated :" Priority of card Acidic Swamp Ooze is : High Everyone knows that Acidic Swamp Ooze cost 2 mana. (high priority due to the 1 mana for starting and adding the coin?) The bot then grabbed and played the Coin, so i thought, cool, bot is gonna drop Acidic Swamp Ooze, but no. not happening. After dropping the coin, i noticed in the logs, that priority has also changed. Card Acidic Swamp Ooze has a low priority Card Lesser Heal has a very low priority The bot end up choosing to cast Lesser Heal on my hero instead of dropping Acidic Swamp Ooze, even if the game just started and i was full health. I would assume there some sort of priority with Lesser Heal, that every time there's low priority cards, it will try to heal, but i haven't babysat this deck long enough to have the opportunity to see it happened again. So, this i why i am checking back with the community to see if anyone has noticed same behavior or if i could have more details from Dev (or any other folks) on the Lesser Heal logic. Thanks Code: [02:36:34.586 N] Starting ranked game using deck with ID 86512757. [02:37:13.577 N] Selecting starting hand.. [02:37:21.311 N] Selected my starting hand! [02:37:36.469 N] Checking hand cards priorities : [02:37:36.501 N] Should we play coin ? There will be 1 cards avaible once coin played [02:37:36.502 N] Priority of card Acidic Swamp Ooze is : High [02:37:36.502 N] Priority is at least normal & we dont have other cards with this priority => play coin to use it [02:37:36.502 N] Card The Coin has an ULTRA priority! [02:37:36.504 N] Grabbing card: The Coin [02:37:37.646 N] Dropping currently held card! [02:37:43.300 N] Checking hand cards priorities : [02:37:43.318 N] Card Acidic Swamp Ooze has a low priority [02:37:43.839 N] Card Lesser Heal has a very low priority [02:37:43.841 N] Grabbing card: Lesser Heal [02:37:46.117 N] Targeting card: Anduin Wrynn [02:37:49.612 N] Checking hand cards priorities : [02:37:51.588 N] Ending turn. Noticed on a different post : Bot Card Logic Fixes! Where it explains pretty much the same issue. Coin Priority – Reported as bot seeing coin as priority to play a different card, but skips the card it played the coin for.