Beta .71 - Hunter Deck Ranked, Default Routine, NOT rush Opponent was a shaman, had a 4-3 (not sure exactly which card), and 2-1 Damaged Golem. Bot used Hunter's Mark ( Change a minion's Health to 1. ) on the 2-1 card. Opponent sent me a "well played" Code: Checking hand cards priorities : Card Hunter's Mark has a low priority Card Kill Command has a normal priority Card Multi-Shot has a normal priority Card Oasis Snapjaw has a low priority Card Bloodfen Raptor has a low priority Card Tundra Rhino has a low priority Grabbing card: Kill Command Targeting card: Spirit Wolf Checking hand cards priorities : Card Bloodfen Raptor has a low priority Card Hunter's Mark must be ignored Grabbing card: Bloodfen Raptor Dropping currently held card! Checking hand cards priorities : Card Hunter's Mark has a low priority Grabbing card: Hunter's Mark Targeting card: Damaged Golem Checking hand cards priorities : Ending turn.
0.71 bot played coin to get 1 mana to play Young Priestess, but then he just ended turn. Code: Checking hand cards priorities : Should we play coin ? There will be 0 cards avaible once coin played Card Coin must be ignored Card Chillwind Yeti has a low priority Card Defender of Argus has a low priority Card Young Priestess has a low priority Grabbing card: Chillwind Yeti Dropping currently held card! Checking hand cards priorities : Should we play coin ? There will be 1 cards avaible once coin played Priority of card Young Priestess is : Low Card Coin must be ignored Attacking Ironfur Grizli with Leper Gnome Checking hand cards priorities : Should we play coin ? There will be 1 cards avaible once coin played Priority of card Young Priestess is : Normal Priority is at least normal & we dont have other cards with this priority => play coin to use it Card Coin has an ULTRA priority! Grabbing card: Coin Dropping currently held card! Checking hand cards priorities : Card Young Priestess has a low priority No target for Knife Juggler Ending turn.
Rush Warrior Deck, 0.71 Code: Checking hand cards priorities : Card Heroic Strike has a low priority Card Bloodsail Raider has a high priority! Card Arathi Weaponsmith must be ignored Grabbing card: Bloodsail Raider Dropping currently held card! Checking hand cards priorities : Card Heroic Strike has a low priority Grabbing card: Heroic Strike Dropping currently held card! Checking hand cards priorities : No target for Garrosh Hellscream Ending turn. Not sure why but when Garrosh has a weapon, (Fiery Waraxe in this case) and casts Heroic Strike, he doesn't attack face/or attack at all. (Wasting Heroic Strike) Opponent had a 1/1 token and a 3/2 Faerie Dragon, mine had a Bloodsail Raider
shaman basic deck, casual,AInormal and ranked tests bot used countless times the card ROCKBITTER WEAPON, on a taunt card that I had just played (same round as rockbitter), since rockbitter is valid only for 1 round, it's wasted... i think it could be triggered to use to cards that can actually do damage, instead of ZzZzZz cards!
Priest, default, ranked, 0.73 When Northshire Cleric is behind a taunt, it's not that great that it almost gets itself killed by running into an enemy taunt that ain't going to be killed that round.
Priest, default, ranked, 0.73 Elven Archer shouldn't go for the hero when a card like Bloodmage Thalnos is on the board. ----------------- Don't mind control Bloodmage Thalnos when the opposite got better cards like Azure Drake on the table. (Had 4 cards on my hand after the mind control) ------------------------ Shouldn't play Elven Archer in first round when facing a champion that can ping it with hero ability. Shouldn't heal a lightspawn which have been silenced (unless it can do something else that gets its damage back) ----------------------- Suicide run for no reason. ------------------------- The priest keeps healing the Northshire Cleric despite that its at full health.. ------------------ Healing a Northshire Cleric that has full hp, before it attacks.
Empty board on bot side, abomination on enemy side. Bot didn't dropped anything for 3 turns until i stopped him. He just wrote "Enemy has doomslayer or abomination - dont drop anything." And did nothing. Only used his hero power. Is this is working as intended? I can see logic behind that but that wont work if we have empty field on our side and no means of killing abomination. What's funny is that he had a weapon card in hand - 4/2 weapon but abomination had 5 hp so maybe he didn't wanted to use it because it wouldn't kill it anyway?
Scavenging Hyena Card Text Whenever a friendly Beast dies, gain +2/+1. One of the best combo used by Hunters, nowadays. Bot doesn't seems to handle it properly when the opponent is playing it. Might need to be added in some sort of priority list. I've seen some beastly buffs so far and bot aint doing anything against it.
I apologize if this has been posted, but I did not find it upon searching. When the bot has lethal damage from multiple minions, it emotes "Well Played!" as it attacks with each minion. In my example, opponent was at 7 health and I had a 2/3, 4/3, and 4/2 capable of attacking. It emoted "Well Played!" 3 times as it attacked with each minion individually. Code posted below; it seems to emote after each "If our computations are good : we can kill hero. Lets try it " This is not game breaking, but it is strange to see BM emote spam from a bot.
Read on a different thread from hankerspace Quote Originally Posted by IIDX View Post so does that mean that the other player doesn't see you spamming "well played" at the end of the game when it attacks with each minion? Yep, the emote is now played only client-side (i like hearing when bot is ready for a lethal, this way i can checkit easily). hope that helps
when playing priest, the bot will use holy smite on turn 1 to their face. if the bot could hold this card for use on minions with 2 or less health, that would be great. thanks
Dunno if the bot is just fucking with ME, but sometimes when playing hunter, it will be stuck at the finishing blow trying to use hero spell, even though it has already been used.
.74 druid druid of the claw, says it is choosing an option but never actually selected it. turn times out. Code: Dropping currently held card! Choose one card Left card has a Low priority, right card has a Normal priority. Right card choosed Checking hand cards priorities : Ending turn. -------------------------------------------------------------------------------------------- Checking hand cards priorities : Ending turn. --------------------------------------------------------------------------------------------
While already played an attack, bot still plays Power Overwhelming on that card, which results in a death and no benefit. Hopefully it can be fixed somehow And still some trouble with taunt monsters. For example. Opponent has a 3/5 taunt. I have 2 1/1 and one 5/2. He first sacks my 1/1 minion and then he plays the 5/2 also. Not really nesseccary in my opinion :S
.74 - you guys know i am a big fan of the bot, but is the "well played" before every possible deathblow necessary? if it takes 3 hits in the turn to kill the dude my guy says "well played" three times lol
Read on a different thread from hankerspace Quote Originally Posted by IIDX View Post so does that mean that the other player doesn't see you spamming "well played" at the end of the game when it attacks with each minion? Yep, the emote is now played only client-side (i like hearing when bot is ready for a lethal, this way i can checkit easily). hope that helps
Hunter traps: When opponent hunters have a secret up, attack first. The bot currently drops all your minions then attack with the one that was already up, dealing damage to all the fresh minions. EDIT: Make that all traps. I just played against a mage who had a secret up. I had 5 cards in my hand, and it played the biggest one in my hand which got mirror entitied. Druid Card: Ancient of War - it hangs and doesn't choose +5 attack or +5 health/taunt. Just make it so it chooses +5health/taunt 100% of the time. Druid Card: Ancient of Lore - It puts the card down, and then picks it up over and over. It can't decide what to chose and aborts. It hasn't played Druid of the Claw yet but I assume it will have problems with that too. Just make it the 4/6/taunt for now. Warrior Card: Execute - Bot used it on a damaged Void Walker which is a waste. Warrior weapon - Attacks a priest to the face with fiery war axe when it had lightwell out - waste of a weapon charge. Warrior Card: Whirlwind - It just uses it whenever it feels like, often doing no actual good.