Yeah, alxaw (and other authors of CRs) are doing a great job! I have been using alxaw's rogue routines since he started on Pure Rotation and have been annoying him ever since with different requests and he always listens to it and make a great job with the support of his projects! Awesome, hopefully this will push me up abit in the WoL ranks
Currently working on tweaking the T16H Beastmastery profile on simulationcraft --> http://i.imgur.com/fMAVxKj.png Looking good
Hey alxaw! First of all I want to say thank you for your great work! I have a request though: could you add functionality to the "Rupture"-Button in Combat-Spec? Currently, if I enable Rupture usage it just doesn't use it, but since it's a dps gain I would like to have the bot use it (Only use it with 5cp though!) From EJ: Another small thing, when Combat specced the bot doesn't use Vanish and Preparation (and doesn't even have a Button for them). This would be a nice addition since Combat Rogues spec into Shadow Focus as well, we could get another one or two Ambushes/Sinister Strikes out for extra damage! Thank you for your dedication to this CC
Hey Bois, i wanna try out this CC but its not working for me so far. I did a fresh SVN Checkout with the provided Link but it still does not pop up in the Routine Selection Screen. Greets majicks
I'll look into it. You're missing .Net Framework 4.5 --> Download Microsoft .NET Framework 4.5 from Official Microsoft Download Centre
Right now Subtlety is preforming way above both Combat and Assassination. Is it possible for you to add Sub support aswell? The "main problem" with Sub is the Combo Point builder! If behind the target with a dagger in Main Hand - Use Backstab If not behind the target with a dagger in Main Hand - Use Hemo If no dagger in Main Hand - Use Hemo
The only problem of adding sub is detecting if we are really behind the boss target, but I will talk to handnavi today and see if I can borrow his method to detect if we are behind target properly.
Actually, after just doing some stupid stuff like removing the pooling and adding this --> Code: actions+=/premeditation,if=energy<60&(combo_points<3|(talent.anticipation.enabled&anticipation_charges<3)) actions+=/ambush,if=energy<90&(combo_points<5|(talent.anticipation.enabled&anticipation_charges<3)) It's actually better, sub here we go
First Subtlety build up It does NOT currently cast following abilities --> Shadow Blades Vanish and Preperation needs more work GUI does not work! Please give it a test and let me know
Ill give it a go after work! Check out this 4p bonus for T16 btw: Item - Rogue T16 4P Bonus - Spell - World of Warcraft If you could add support for that aswell to the Sub routine, that would be great (Im at 3/4 right now )
Testing Sub now. Cooldowns and Vanish is messed up, like you said. When Subterforge buff is on, spam Ambush as combo point builder. I cap anticipation alot! You should set it so we never do that, like Eviscerate at 2+(?) anticipation stacks or whatever. When Shadow Dance is up, spam Ambush. Please add Shadow Dance to be used alongside with cooldowns instead of in rotation like it is right now. Would be realy good to have that timed with Synapse Springs etc. "Apply and maintain Rupture with 5 Combo Points. If Garrote or Crimson Tempest is applied on the target, there is no need to apply Rupture (thanks to Sanguinary Vein Icon Sanguinary Vein)." = Use Crimson Tempest for the AoE rotation. Right now its only saving up points for Eviscerate. Thats the things I can think of after some testing EDIT: Also, please add support for the "replace Backstab with Ambush" bonus from the previous reply I did EDIT2: Without cooldowns, im doing about the same dps as I do with Assassin spec (ilvl 553 ~180kdps, unbuffed on dummy), with the changes I posted it should be about 10k higher.
Fixed so Eviscerate only gets used if Rupture is over 2 seconds and we have slice and dice. Fixed Synapse Strings so it only gets used with Shadow Dance Fixed Shadow Blades only gets used if we have Potion or Bloodlust or when we don't have Find Weakness Added Shadow Dance into Cooldowns Fixed up some settings. Added AnticipationStacks to Finishers so we use CP's when over 3 AnticipationStacks