okay, you need more topics in support section? i already report this to Nesox, will see what is the problem
Hi Kevin, saw your post about your profile on the Trinity thread. This seemed to fix it for me, I just moved the toggletargeting tag to right after the If and set combat to false. <!-- At the Old Ruins, going to the Hidden Cellar --> <If condition="CurrentLevelAreaId == 101351" > <ToggleTargeting questId="1" combat="False" looting="True" lootRadius="0" killRadius="0" /> <TrinityMoveTo questId="1" x="1898.377" y="2776.537" z="29.6" pathPrecision="8" /> <TrinityMoveTo questId="1" x="1807.946" y="2760.645" z="27" pathPrecision="8" /> <TrinityMoveTo questId="1" x="1786.845" y="2951.892" z="20.1" pathPrecision="8" /> <!--TrinityMoveTo questId="1" x="192.8136" y="278.6633" z="-16" pathPrecision="8" /--> <If condition="CurrentWorldId == 71150"> <UseObject questId="72095" stepId="51" actorId="191886" isPortal="True" destinationWorldId="62751" interactRange="30"/> </If> Edit: If you want it to kill only the zombies that are on the path to the cellar just toggle combat on at a point after leaving the gate from the old ruins.
yes i know it, i just need to kill only zombies on the path to the cellar, with radius 15 for example, do not to backtracking 100 feet to the ruins to kill few mobs... i dont think its a profile issue. when you doing WP your radius become "5" but it backtraking anyway
Maybe you can help me debug. The magic tricks I use - enable Cache and Behavior debug logging. This will go into "TrinityDebug" log file (not into DB log window). I then look for: any unit that has weight that shouldn't adding an elite or trash mob we ShouldIgnore if disableIgnoreTag=True (meaning, we are in a WaitTimer, UseTownPortal etc tag) if townRun=true (this will clear the area - kill all monsters regardless of trash pack/ignore elites) if forceClear=true (this will clear the area - kill all monsters regardless of trash pack/ignore elites) The logs will grow extremely fast - it logs every state of every object every "tick" - sometimes > 15 times per second. First problem: i have to get all conditions to match your setup, so I can reproduce the problem. Exact steps to do this are usually helpful. Second problem: Have to catch the log file exactly at the time when the problem is existing. Third Problem: These logs are a bit hidden, so most users can't find them or know how to interpret. All this logic is in Weights.cs - you can read through this .cs file and see each condition for each variable for ignoring, adding weight, etc. It will make more sense this way hopefully, and you can learn more about C# and Demonbuddy and Trinity
okay i will do this tomorrow now going to watch last episode of walking dead, lol, according to the profile
Profile does weird run-backs and gets stuck a lot.. Couldn't even complete the first run. Trinity] You are 3238,127 distance away from your destination. [Trinity] This is too far for the unstucker, and is likely a sign of ending up in the wrong map zone. [Trinity] Unstucking measures failed. Now stopping Trinity unstucker for 12 minutes to inactivity timers to kick in or DB to auto-fix.
It runs back and forth for about 5-10 yards right here. Doesn't get any further until I move it manually.
working on new versions old dont working property with the last DB(stable and beta too) attachements with old version at the second post
version 0.4 uploaded, still dont work good with last version of DB, working on the solution! for now better use DemonbuddyBETA 1.1.1678.339
guys please confirm in this thread http://www.thebuddyforum.com/demonb...2-im-confused-totally-given-up-weird-bug.html if you have the same problem as me
I just want to put some light into this profile again, it works flawlessly, and I just lvle an monk from lvl 1 - 60 within hours in hardcore today with this profile. Thanks a lot for a great profile, and it's time to bump it for others to find it as well. -- Manjack