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  • [Warlock CC] skiWarlock 3.0 for HB2 - ALL TREES -

    Discussion in 'Archives' started by ski, May 26, 2010.

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    1. elbarto132

      elbarto132 New Member

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    2. Xanathos

      Xanathos Active Member

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      Depends on what you want to do. Elitist Jerks has the best talent specs for Warlocks, IMO. They crunch the numbers enough time. They have two different Affliction specs (only a minor diff between them) and at least a single Demonology and Destruction spec each.

      They also list the best glyphs to use for each talent spec, too.
       
    3. elbarto132

      elbarto132 New Member

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      that are level 80 raid speccs, does it sound like i wanna raid with the warlock?
       
    4. Xanathos

      Xanathos Active Member

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      No one has "just" level 70 specs. They are all at level 80. At least with the Warlock the spec at 70 is the same spec you'll have at 80, just with 10 less talent points spent. It isn't like at 80 we suddenly spec differently.

      Edit: If that is too much to figure out check out the eTalent plugin. It will do all of the work for you.
       
    5. ahoekstra

      ahoekstra Member

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      Hi mister Ski ^^

      Very nice CC you had made mate!
      But got couple of questions.

      I'm leveling my orc warlock with your cc, it's going very nice he's lvl 19 now. and does 10k/h.
      but, about the soulshards. i saw a couple of pages back something about it. but it someone had to change the language or something. well, i've searched for the string to look if i could understand it. but unfortunely i don't understand it YET.

      Anyways, i was wondering if you could make fixx it for me. i'll explain my situation.

      I'm walking trought the barrens. and grinding my ass off.
      but i got only 1 extra bag of 6 slots.. so it's kinda less bagspaces for me, but i can life with it.
      but, he keeps 5 soulshards in he's bag.. which i don't like..

      Could you please make my script to do this:
      If he got 2 soulshards in he's bag. he can get a 3th, but delete it after he gets it.
      so i always got 2. i like the 15% mana which i get after soul draining.
      I hope you understand what i mean. and if you don't i'll read it soon enough

      Thanks Anyways for the great cc! :D

      Cheers,

      Albert
       
      Last edited: Aug 4, 2010
    6. Xanathos

      Xanathos Active Member

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      That's an easy fix. Edit the .cs file and change this:

      Code:
      #region Editable Vars
      public int maxShards = 5;            // maximum amount of shards to keep
      To this:

      Code:
      #region Editable Vars
      public int maxShards = 2;            // maximum amount of shards to keep
      Note, if you want the bot to use Drain Soul at all once you're at the maximum number of shards you need to change this:

      Code:
      public bool UseDrainSoulAsFinisher = false;    // Used to Drain Soul a target to death when target HP is below 'drainSoulMaxHealthPercent', very useful if you have Imp. Drain Soul
      To this:

      Code:
      public bool UseDrainSoulAsFinisher = true;    // Used to Drain Soul a target to death when target HP is below 'drainSoulMaxHealthPercent', very useful if you have Imp. Drain Soul
      Note: 2 Soul Shards is kinda low. You will quickly find yourself in situations where having 2 isn't going to be enough to stay buffed (Healthstone and whatnot) at the higher levels as you will kill things faster then the bot can get to the "UseDrainSoul" code line. Even at 5 I was finding myself in situations where I would simply run out if the Bot was allowed to grind as fast as it could (which is what it's supposed to do). Just as a warning/FYI.
       
      Last edited: Aug 4, 2010
    7. ahoekstra

      ahoekstra Member

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      Thanks for you quick reply :)

      I'll chance it in the script! :D
       
    8. mushuhappiness

      mushuhappiness New Member

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      Awesome CC... Only Issue I have is that it's sometimes double casting Immolation, and its a mana waster like crazy, at 10% hp its still casting Shadow bolts for 150 and only needing 100 dmg.. Any chance to incorporate a Wand at 40% target HP an DoTs untill 25% target HP, and DPS target untill 40%MP on Toon?

      Less Spell Casting, more Wanding :)
       
    9. Xanathos

      Xanathos Active Member

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      You should be able to manipulate the various %'s of the variables in the .cc file to do exactly that. I know that there are two Wand % variable (one for what your health has to be under, one that your mana has to be under), as well as a "don't DD below a certain %" variable. I'm pretty sure there's a "don't DoT under a certain %", too.

      Just open up the .cc in Notepad (or the text editor of your choice) and take a look. It is REALLY straight forward.

      If you can't figure it out post here again and I'll try to take a look at it tomorrow.
       
      thedrunk likes this.
    10. thedrunk

      thedrunk New Member

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    11. thedrunk

      thedrunk New Member

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      +1 for not being spoon fed :)
       
    12. him666

      him666 New Member

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    13. Xanathos

      Xanathos Active Member

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      I did a double take at first, too, but a tri-spec like that can be very good while leveling if you know what you're doing. Unfortunately I don't think this CC will take full advantage of it due to it normally focusing on just one of the spec lines.
       
    14. thedrunk

      thedrunk New Member

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      It was a joke :)

      No one commented on my Glyph choice :(

      Go straight for the Felguard, then pick based on your personal choice.
       
      Last edited: Aug 5, 2010
    15. Xanathos

      Xanathos Active Member

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      I know... I was going along with it. The glyphs were hysterical. =)

      Glyph of Kilrogg indeed. =)
       
    16. mopysworld

      mopysworld New Member

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      question.... whats up with the raidtarget icon spam? is that really necessary?
       
    17. lukeyboy89

      lukeyboy89 New Member

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      Which spec is preferred passed level 51?
       
    18. Torden

      Torden Guest

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      Weee... Loving it.

      I went full Demonology all the way to Metamorphosis.
      I find that the current use of Metamorphosis is somewhat liberal, so I've decided to tweak it a touch.

      Using Metamorphosis on a single mob is pretty wasteful, however, if you use it on 2+ mobs - you can up your damage, survive a bad pull and rape face. So, without further adue:

      Add the following line to the Settings section of the CC
      Code:
      public int useMetamorphosisMinAdds = 2;        // Reserve Metamorphosis for dealing with adds
      
      Find the section that reads:
      Code:
                  // Metamorphosis
                  if (useMetamorphosis && SpellManager.CanCastSpell("Metamorphosis"))
                  {
                      drlog(logPrefix + ": Demonology: Metamorphosis");
                      return "Metamorphosis";
                  }
      
      And change it to:
      Code:
                  // Metamorphosis
                  if (useMetamorphosis &&  SpellManager.CanCastSpell("Metamorphosis") [COLOR=Red]&& addsList.Count  > useMetamorphosisMinAdds[/COLOR])
                  {
                      drlog(logPrefix + ": Demonology: Metamorphosis");
                      return "Metamorphosis";
                  }
      
      Enjoy !

      P.S. Feel free to tweak the add count for maximum effect.
       
    19. Torden

      Torden Guest

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      Demonology all the way to Metamorphosis after which you may invest remaining points in either Affliction or Destruction, I am going with the latter.
       
    20. Xanathos

      Xanathos Active Member

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      Only if you want it to be.

      They added a VERY nice variable to turn that off if you don't like it. Just edit the .cc file and turn useRaidIcons to false.
       
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