• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Warlock CC] skiWarlock 4.0 - ALL TREES -

    Discussion in 'Archives' started by ski, Aug 24, 2010.

    Thread Status:
    Not open for further replies.
    1. OmniRed

      OmniRed New Member

      Joined:
      Aug 14, 2010
      Messages:
      366
      Likes Received:
      1
      Trophy Points:
      0
      This CC works very well as long as you're meticulous about setting it up to do what "you" do.

      One issue i noticed the other day is that - If it's fighting an elemental (lets say a flame one) It will continue to cast incinerate, immolate, etc instead of reading that it's immune and blacklisting that spell from "that" mob. Nothing gives you away as a bot more than casting immolate 38 times on a flame elemental that says "IMMUNE" every time.
       
    2. Xanathos

      Xanathos Active Member

      Joined:
      Jul 25, 2010
      Messages:
      1,030
      Likes Received:
      6
      Trophy Points:
      38
      Yeah, it would be nice if the bot was able to detect immunities, but from what thedrunk has mentioned before there's no easy way for that to be detected.
       
    3. OmniRed

      OmniRed New Member

      Joined:
      Aug 14, 2010
      Messages:
      366
      Likes Received:
      1
      Trophy Points:
      0
      I'm not a Dev, but it seems like if "spell A" causes "X" damage then it's obviously not immune.

      If "Spell B" causes 0 damage maybe it should stop casting spell B on that mob?
       
    4. ski

      ski Well-Known Member

      Joined:
      Feb 12, 2010
      Messages:
      3,720
      Likes Received:
      48
      Trophy Points:
      48
      There is no way to detect how much damage your spell did without running some LUA every time you cast, capturing the output, and then reading the damage done. Sending that much LUA will most definitely cause a crash as well.
       
    5. OmniRed

      OmniRed New Member

      Joined:
      Aug 14, 2010
      Messages:
      366
      Likes Received:
      1
      Trophy Points:
      0
      Understood. What causes HB to not attack a mob if it's already tagged by another player or it's in evade? Could the same principle be applied to Immunity?
       
    6. ski

      ski Well-Known Member

      Joined:
      Feb 12, 2010
      Messages:
      3,720
      Likes Received:
      48
      Trophy Points:
      48
      This is correct.
       
    7. ski

      ski Well-Known Member

      Joined:
      Feb 12, 2010
      Messages:
      3,720
      Likes Received:
      48
      Trophy Points:
      48
      That is a built-in check in the core of HB that's already there and uses actual injection or memory reading. If there was a built in immunity check we could use it, but I don't believe there is at the moment.
       
    8. NiklasNikke

      NiklasNikke New Member

      Joined:
      Jul 15, 2010
      Messages:
      129
      Likes Received:
      1
      Trophy Points:
      0
      I set it to only use mana potion when it's below 1%, it drinks fine now. Thanks.
       
    9. thedrunk

      thedrunk New Member

      Joined:
      Apr 1, 2010
      Messages:
      207
      Likes Received:
      8
      Trophy Points:
      0
      Correct. I will be moving away from from SpellManager which only refreshes on start up to the new SpellManagerEx when i have some time. SpellManagerEx will require a lot of changes for spell cast waiting.

      We try to make this CC as customizable as possible. This allows you to have your warlock play your style. If you want a click start and go cc, use the default warlock CC. It will always work regardless.

      If you use this CC and do not configure it correctly, then yes you will have problems.

      Keep the bug reports coming! The weekend is coming and i have no life!
       
    10. nickolai

      nickolai New Member

      Joined:
      May 12, 2010
      Messages:
      38
      Likes Received:
      0
      Trophy Points:
      0
      Just Curious, How Do I get the MassPull to work correctly? I go to CC configuration, Turn on MASSPULL to true, and then set the mobs to pull from either 1 - 4 or 2 - 4. but all he does is pull the single mob at a time. if you know what I am doing wrong, a reply would be awesome. other then that, this CC works amazing! :D
       
    11. thedrunk

      thedrunk New Member

      Joined:
      Apr 1, 2010
      Messages:
      207
      Likes Received:
      8
      Trophy Points:
      0
      Log? It will tell you if Mass Pull is enabled or not... Did you Save the Settings Profile?
       
    12. nickolai

      nickolai New Member

      Joined:
      May 12, 2010
      Messages:
      38
      Likes Received:
      0
      Trophy Points:
      0
      Yes I saved it, When I start up HB and it initializes the Skiwarlock CC it will go on saying somewhere in the list "Initializing: Mass Pull: True, then say how many adds to pull from 1 - 4. and then the Bot kicks in and still pulls one at a time. I went under CC config and saved my settings and then re-loaded the settings.


      ------

      EDIT:

      here is what it says when I log in to HB and it initializes Skiwarlock

      [skiWarlock] Initializing: Loading Settings Profile: Default
      [skiWarlock] Initializing: Spec: Demonology
      [skiWarlock] Initializing: Path Precision: 1.8
      [skiWarlock] Initializing: Pet: Felguard
      [skiWarlock] Initializing: Fight Adds: True, With AOE: False
      [skiWarlock] Initializing: Mass Pull: True
      [skiWarlock] ---
      [skiWarlock] Initializing: Displaying customized Settings Profile variables
      [skiWarlock] Initializing: DrainSoulMaxHealthPercent: 20
      [skiWarlock] Initializing: MassPullMaxAdds: 4
      [skiWarlock] Initializing: MassPullMinAdds: 1
      [skiWarlock] Initializing: MassPullMinInCombatMana: 40
      [skiWarlock] Initializing: UseFirestone: True
      [skiWarlock] Initializing: UseRaidIcons: True
      [skiWarlock] Initializing: UseSpellstone: False
      [skiWarlock] ---
      [skiWarlock] Initializing: Complete
       
      Last edited: Aug 26, 2010
    13. nickolai

      nickolai New Member

      Joined:
      May 12, 2010
      Messages:
      38
      Likes Received:
      0
      Trophy Points:
      0
      sorry for double posting, but I just realized that when I am looking at HB it will show a list of targets within my Area of Attack. so for example it shows 5 npcs to attack in the area.. My lock goes and starts DoTing one of them... but as soon as he does that... the Target list disappears and ONLY shows the 1 target I am attacking. Then when he kills that target, the list pops back with whatever else was around me... It's almost like he's ignoring what's around him and only focuses on 1 add. I Just realized that now, so I don't know lol
       
    14. vittunaama

      vittunaama Member

      Joined:
      Jan 15, 2010
      Messages:
      123
      Likes Received:
      0
      Trophy Points:
      16
      Just restart HB and tryed dps rotation: coe + immolate + incinerate. when need cast incinerate it says: No valid spell found to cast, try adjusting your variables. What to do to get that spell work ? And is there any chance put finishing spell Life drain ? ty.

      Now i use rotation: CoA, corruption, immolate, searing pain and works fine!
       
      Last edited: Aug 27, 2010
    15. thedrunk

      thedrunk New Member

      Joined:
      Apr 1, 2010
      Messages:
      207
      Likes Received:
      8
      Trophy Points:
      0
      The error detection for SingleRotation() is a little over zealous at the moment, just ignore that for now... :cool:
       
    16. Torden

      Torden Guest

      Joined:
      Jan 15, 2010
      Messages:
      30
      Likes Received:
      0
      Trophy Points:
      0
      Feature Request

      Casting the same spells in the same order for every pull certainly looks very bot like. Is there any way that this class (or perhaps this is better idea for a stand alone plug in?) can apply certain randomization logic in the mob openners?

      For example, at the moment the combat logic goes something like this: CoA, Corruption, Immolate, Shadow Bolt.
      Any chance to randomize this first order? Both CoA and Corruption are instant cast spells, it would not be too hard to swap them around every now and again? May be also randomly pull with immolate and rotate the other two spells in random order?
      I realize that this will give way to 'damage', CoA is cast first because of it's 'rolling damage' effect - but it would make it appear far less bot like?

      I've randomly encountered another HB botter other day, and he was a warlock too and he was using this CC. It's just painfully obvious after 5 seconds that's it's a bot. I know nothing will change that, but may be random order for spell casting could go a certain way towards making these things a bit more human like?

      Thanks for consideration, you guys have done a truly remarkable thing here. I love this CC
       
    17. Kuku

      Kuku Member

      Joined:
      Jan 27, 2010
      Messages:
      451
      Likes Received:
      1
      Trophy Points:
      18
      You should implement that it only then creates a Healthstone if there also is an empty slot in the Bag. My WL stands there and tries to create one but WoW say Inventory full..

      have no time to upload a log. will upload it later.
       
    18. Bioern

      Bioern Member

      Joined:
      May 2, 2010
      Messages:
      703
      Likes Received:
      2
      Trophy Points:
      18
      This CC works just perfect for me.
      1 minute ago it killed a shaman who was 3 level higher than me :)
       
    19. Morga

      Morga Member

      Joined:
      Feb 18, 2010
      Messages:
      693
      Likes Received:
      3
      Trophy Points:
      18
      -FIXED-

      Morga
       

      Attached Files:

      Last edited: Aug 28, 2010
    20. Dryy

      Dryy New Member

      Joined:
      Jan 15, 2010
      Messages:
      57
      Likes Received:
      0
      Trophy Points:
      0
      when i start Hb or after a death my toon wont summon the pet.It says its set to auto and i have stones. anyway i can adjust something to make him do it?
       
    Thread Status:
    Not open for further replies.

    Share This Page