pinata sno now added to v44 of trinity unity and also in rrrix's version of giles trinity. If you want to test out the bot auto going after pinatas, please download one of those versions of trinity update: Im running rrrix's version of trinity and it didnt go after pinata. I will work on figuring out why its still not targeting them. Anyone who is using the new v44 of trinity let me know if it targets pinatas. If it does I will see whats the difference between that and rrrix's version. Also looks like my advanceconversation did work on my first run tonight. Will hang out and watch to see if it doesnt work again. If not I will take a look at things tomorrow and try to find out why it stopped working.
V2.4 uploaded. Added a short wait timer prior to talking to cow king to give him time to appear. Sorry for the short intervals in updates, this is a learning process for me. In the future I will do more extensive testing prior to uploading a new version to make sure there are no new issues created when making a change.
If you are using this profile please post your experiences. I would like to hear if it is useful to you guys or not.
would it interest the majority to have killing the act1 keywarden added into the profile after whimsyshire is clear?
I don't care about the keywarden, personally. Anyway, your whimsy profile is pretty damn cool, man! Gratz Maybe we could check if sarkoth's cellar is open since we're passing right in front of it?
if the bot takes it close to them it hits them, but it doesnt go out of the way to go hit them, they are classified as a destructible. It doesnt get every last cloud either. I think its part of the nature of it being a random dungeon.
Seems it cant get to the cow after he get 5NV stacks =\ had to manually move him there: View attachment 5880 2012-11-27 03.35.txt Help?
I have never noticed this happening. What version of db and what all plugins and versions are you using?
that is really weird. I have never had this issue and I am using latest db beta and latest split trinity as well. So its getting stuck in old Tristram?
Nope. it begins generating route to unknown after it get the waypoint to near the old tristram road. and generates it right on top of the waypoint, after it already is teleported, idk if i made it clear or worst =p
The only thing I can think of to try at this point is fresh install of everything. I havent had anyone have this problem before so unsure what could be causing it.