Just uploaded v3.0 Added in sarkoth and dank cellar before doing whimsyshire just for that extra added little bit. Please test out and let me know what you think or if you find any issues/bugs.
just some added happy news. They still have not hotfixed the spectrums (dont know about hamburgers as I havent found one yet) I just found a 400+ dps one.
howdy,, just tried to run this and something weird happened 12:09:38.882 N] Loaded profile [A1 - Inferno] - Whimsyshire - Start Here [12:09:48.065 N] Loaded profile [A1 - Inferno] - Whimsyshire - Start Here [12:09:48.066 N] [Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB. [12:09:48.152 N] Waiting 4.1 seconds before next game... [12:09:49.060 N] Stopping the bot. [12:09:49.142 N] Bot Thread Ended. Was this requested? [12:09:54.244 N] Loaded profile [A3 - Inferno]CIGGARC Donator Profile 1.04 Profile Starter! [12:09:56.427 N] Loaded profile [A3 - Inferno]CIGGARC Donator Profile 1.04 Profile Starter! im using db287 with atom2.0.17 any ideas? Edit: found it,, completely close and then restart db,, trying it out now
Let me know how it works with atom. I currently am not using any atom so am unsure how they play together
seems to get stuck in the musty cellar about half the runs,, going to try v2.5 when it does make it past musty,, seems to work fine
v2.5 seems to be good to go,, no snags,, no probs.. except for walking past the pinata (only way to get the hamberger i believe) heres a thought.. if the bot can sence and interact with elites at range while ignoring regular mobs at closer range,, anyway to program it to sence the pinata at long range while ignoring all the clouds ect at shorter range,, treat the pinata as an elite so to speak??
uploaded v3.1 removing musty cellar code. I never intended that to be in there anyways so it only had half the code sorry about that. Working with rrrix to figure out how to weight the pinata in such a way that it doesnt effect other destructables.
probably going to be a bit before I can get rrrix to work on the pinata issue. He is working on the whole split thing right now working hard on more important issues that effect everyone, not just one profile. Wish I understood better the way trinity worked so I could create and test code and once its perfected just hand it off to him to be added in. I might be able to get magi to help me out with some code when he gets back this weekend. Will see. But I dont see a pinata fix coming in the next day or so. Will be this weekend at the earliest probably
No problem bro, the last fix just made my day as it fixed the cellar bug. Now it is doing just fine and not getting that weird error anymore.
awesome, glad it iw working for you. I am testing out a theory right now on pinata...if it works I will see if there is a way I can incorporate it into the profile.
running on mp2 on barb just got me 107k in a run. I found it awesome, since i almost dont die with HOTA build.
well that theory didnt pan out. Ill see if I can figure anything out over the next couple of days on pinatas. I really wanna get that part working.
hey you should work with magi, and make this profile, or a branch of it, go find the keywarden while you have the 5 stacks.
I can easily do a keyrun version. Ill put something together tomorrow. It will be a side version and will require Magi's keyrun plugin though.
fuimusbruce, I noticed that when the bot dies it tp's back to town and starts the hole routine again, instead of, you know, just going back to where it died and going from there. Is there a way to make it so that it at least begins again from Whimsy and not from town?