haven't tried it yet, but this could be a start, straight from the api what made sense to me: Code: Bots.ArchaeologyBuddy.Digsite.Empty.Location.Distance(StyxWoW.Me.Location); StyxWoW.Me.ZoneId == Bots.ArchaeologyBuddy.Digsite.FromName("DigsiteName").ZoneId
Do you plan on Farmer Joe working better natively for Druids, for example, with GB2 in flight form the char will randomly dismount to farm herbs, it will dismount and fight while gathering an herb instead of ignoring the npc, gathering and flying off? Once again just wanted to say thanks for your hard work!
Druids are working as they should with Farmer Joe. If its randomly dismounting with GB2 then that is a bug in GB2 and nothing to do with the Druid class. Like all other classes, if they enter combat when harvesting they will "dismount" and engage.
Small update today. I'm not sure how many of you will understand the implications of this but here goes all the same. When using Mixed Mode, Farmer Joe can now be set to Primary OR Secondary bot types in order to fulfill your needs. I'm still working on meeting requirements when run in secondary mode based on your primary botbase. Um, what does that mean exactly? That means if you want to use AutoAngler and Farmer Joe together you can (I'm doing that right now on a few characters). Or if you want to use Farmer Joe and Dungeon Buddy or BG Buddy you can. I'm still trying to work out a few issues around Archeology Buddy but I'll get there.
Too be honest that is probably the best thing you could've done to protect from bans. There is virtually no way of getting banned now, if not by player report, when farming and swapping to a bg every now and then. Although thinking of it, you could probably do it with HBRelog rather easily. Mh.. idk. Hope the project is getting along well though, good luck to you ! Kind Regards
I've been on a bit of a break from wow recently, but this looks worth coming back for! Keep up the good work!
Those of you that did try beta of farmer Joe: - does it move naturally around tree's or when trying to unstuck - what is banrate compared with normal farming (anti-LCP random maps)
As far as I know the only person using FJ is fps himself. No betas at the moment. Correct me if I am wrong.
http://www.thebuddyforum.com/honorbuddy-forum/125862-who-wants-alternative-gb2-31.html#post1227689 he had posted a video about his farmer joe maybe it answers the first of your question
Farmer Joe is not in beta yet. It is still under development, I have limited time to spend on this project at present so its taking longer to develop and release than my previous projects. In answer to some of the recent questions: It moves around tress as much as GB2 does. Farmer Joe is using HB's Flightor, as such is prone to the same zig-zag unstuck issues that are inherent to Flightor. Ideally I'd like a complete replacement for this but for now its the only flying logic we have to HB. As for negating LCP detection, I made a post recently (a few pages back) about some extreme online time testing I've been doing on. So far these accounts are up and running, its been over 2 weeks to this point. I'll be running them for another 2 weeks keeping them online for as long as practically possible.
Farmer Joe can now use the hotspots from existing profiles. While I do not recommend doing this for farming it can be useful when you want to navigate to specific locations; for example taming rare spawns on a hunter. If you use the RareKiller plugin (with tame feature of cause) and load a profile that has the locations of the rare spawns you want to tame it will move to those location, but still utilizing all the features of Farmer Joe - AFK, randomized paths etc.
Hello, fpsware! Will it be possible for Farmer Joe to have such enhanced option before mailing or putting in GVault everything he gathered as the next one: mailing all the herbs to character #A, smelt half/30/70% of the ores and then sending ores and bars to character #B.