Today's progress... ... very little as I've spent the day with my wife. Minor tweaks here and there. Currently testing using the latest HB beta build, this new build has resolved virtually ALL of the flying issues I was experiencing with Flightor. As a result NPH in some zones has increased from 140-155 to ~180.
Getting stuck in mid air causing that all too familiar zig-zag action. Flying too close to buildings, mountains, anything and getting caught up.
Progress today... ... nothing. I have the man-flu. Likely progress the next few days, nothing. I'll still have the man-flu and then will need to catch up on work
How badly out of date is this? I remember earlier in the thread that Farmer Joe was being implemented to work along with Archeology, but I can't seem to recall if you are going to enable it to cooperate with Auto Angler or not. https://trello.com/b/7UJHXsJB/farmer-joe XtO
I hope you feel better soon, you should take some time off honorbuddy and spend some time with the wife.
Today's progress.... ... well, not really progress more of an update. Of the 6 people actively beta testing this 3 received bans today / yesterday. I am still yet to receive a single ban on any of my accounts exclusively using Farmer Joe, that includes the accounts I'm actively trying to get banned by running for as many hours as I can. Of those that received bans one lost 2 accounts; account1 was using GB2, account2 was using Farmer Joe. Both were on different servers and using unassociated account information.
What is the result of this informationen? Does this mean FarmerJoe is safe not triggering Blizzards ban behavior but it's not safe for blizzard reports? Or does it means there is still a hb behavior which both (bg2 and farmerjoe) uses which helps blizzard identifing your bot? What do you believe, what conclusions do you draw from.
It means botting is not 100% safe and never will be. I draw no conclusions from it. I've been running Farmer Joe longer than anyone and I've not yet been banned as a result of it.
He answered both questions a couple of posts back. Cba to look them up right now, but you can do it yourself rather easily (i think its somewhere at page 40-50) Kind regards
Were they EU or US? Also it's important to know the following: Did those accounts receive penaltys before and were they made purely for botting? (I think accounts that are used for botting right when they hit 90 are getting bans waaaay sooner than other accounts) I am running 4 accounts, that have stuff on them and they haven't been banned at all, while other accounts that were pure farmer accounts got banned VERY quickly. Kind regards and I hope you feel better soon!
yepp i could, but i don't want to not that i fear the hard work, i don't have the time to support develop such a project, i'm still trying to find the time to update my lil plugin i wrote a while back which fits all my needs and yes i'm in now and reported the first issues and i'm also working on some solutions for minor bugs that are not handled by FJ or GB2 (like being in combat for ever without having a unit that is attack our toon, a combat situation where the toon needs to do something different than only killing a mob (which is goin invulnarable at a certain point of the fight) and things like that, to make it really afkable )
I disagree that as 4 of the accounts I'm using for farming have done just that; as soon as they hit 90 have almost exclusively been farming. Unfortunately what I was feeling a couple of days ago was just the start of it and I'm in the death grips of (well that's what I fell like) the full on flu!
I don't use any plugins with Farmer Joe as there is no need to. I run multiple accounts, some of which I have been actively trying to get banned for around 2 months now. These accounts are running as long as I possibly can without using a relogger, they go AFK randomly between 30-60 minutes for ~7-10 minutes at a time. One of the characters mails all items to a banker and the other deletes everything. My other accounts (those I don't care to loose) run anywhere from 4-8 hours a day at present. All characters are farming across multiple zone (a minimum of 3, mostly 4).
I would love to see something like this up as an alternative option the concept sounds like it would be very effective and beneficial almost like an 'AI' feature as it learns new nodes to return to more break features and time related options might be nice to have as well.