Well you have to update WingIt via SVN in order to make it work @Starbrox So whats wrong? You updated WingIt?
Oki so the darkness spec seems like it's using more abilities like dark ward, but it's like it doesn't start the fight anymore, it just go stealth and then just wait, and if i don't initiate the combat it just continues the profile....Also wish it would only use force lightning when 3xharnessed darkness buff is there, cause it seems to randomly use the force lightning.
I hope it works now, but this will be the last post for some weeks. Maybe I've a bit time tomorrow but I don't think so.
just tested wingit on my sage again, and it works, it's casting disturbance when TT and project is on CD .. awesome job neo
I don't know why it just stays there I will work on it. I am the original writer for this.. and originally it was only supposed to cast with 3 stacks of harnessed darkness but for some reason the cc would lock up buddywing randomly and would force the user to manually cast it for it to pass it. The random issue also has all ways been the problem and I haven't seemed to overcome it. I wrote all the assassin and 2/3 shadow cc's. Edit: relooked it over and it seems that compared to my original, the wingit one was trying to use a wrong saber charge (Surging), an ability exclusive to Deception, and Voltaic Slash... Also I know in my version I don't put force cloak in since it is normally a tank spec. Looks to me that Deception abilities got added to Darkness somehow. I will fix this and test.
I can tell you that "Crushed" should be "Crushed (Force)" as this is looking for the debuff and reapplying if it is missing. "Crushed (Force)" is the debuff of Mind Crush.
I had discussed the problem with darkness spec with you via msgs on Skype as I was having an issue with the darkness spec cc. The first and current implementation of darkness cc was a rewrite of my original write. I will work on the Darkness Assassin cc again but the random flukes it had gave a lot of problem to properly do the priority listing. Aka. Random lockups, regardless of how I wrote it or rewrote it.
As soon as I have an updated Assassin CC for Darkness I will post it on my SVN along with the SVN info. I also will be re-releasing and rewriting/adding/fixing some things to the other specs of Assassin and Balance and Infiltration Shadow.
Although it is casting the right spells now there are two flaws in it.... First of all; it's stopped healing at all. Not ideal since my companion keeps dieing on me now and as soon as the Sage himself is under attack he doesn't last very long (and takes a lot longer to cast stuff). Second; As opener, it will shield my companion, then go on to pull the entire group. It should either shield himself, then pull or shield the companion, then tell the companion to pull the group.
The Darkness file is having the same issues I had when I initially tried to cast with 3 stacks of harnessed darkness or ignoring stacks, it casts not at all and locks the bot up without error or casts it WAY, WAY too much. Still trying to find a work around because I identified the problem that is stopping it through all this write and rewrite. Any time it casts a Dark Ward or Wither the spell before a Force Lightning it hangs the bot. I am trying to make it away of the stack count and timer on both abilities as Force Lightning isn't as high of a priority as Dark Ward or Wither are. The other Assassin upgrades are done and they work fine.
I made some changes to the Agent combat profile. I was noticing that there were very long pauses during combat while it was waiting for energy to recharge. Plus it wasn't using Corrosive Dart. I was ending combat down in the 10-25% range on average due to this. So I added Corrosive Dart as well and took out most of the qualifiers that kept it from using Rifle Shot. Now I'm able to finish the same combats up around the 65-80% mark. So a huge improvement. Code: //Offensive Spell.Cast("Explosive Probe", castWhen => (BuddyTor.Me.HasBuff("Crouch") || BuddyTor.Me.HasBuff("Cover")) && BuddyTor.Me.ResourceStat >= 80 && BuddyTor.Me.CurrentTarget.Distance <= 2.8f), Spell.Cast("Corrosive Dart", castWhen => !BuddyTor.Me.CurrentTarget.HasDebuff("Poisoned (Tech)")), Spell.Cast("Fragmentation Grenade", castWhen => Helpers.Targets.Count() >= 3 && BuddyTor.Me.ResourceStat >= 80),//AoE Spell.Cast("Debilitate", castWhen => BuddyTor.Me.CurrentTarget.Distance <= 1f && BuddyTor.Me.ResourceStat >= 70),//Stun Spell.Cast("Overload Shot", castWhen => BuddyTor.Me.ResourceStat >= 77 && BuddyTor.Me.CurrentTarget.Distance <= 1f),//Nice dmg shot Spell.Cast("Snipe", castWhen => (BuddyTor.Me.HasBuff("Crouch") || BuddyTor.Me.HasBuff("Cover")) && BuddyTor.Me.ResourceStat >= 80 && BuddyTor.Me.CurrentTarget.Distance <= 2.8f), Spell.Cast("Shiv", castWhen => BuddyTor.Me.CurrentTarget.Distance <= 0.4f && BuddyTor.Me.ResourceStat >= 75),//melee attack Spell.Cast("Rifle Shot", castWhen => BuddyTor.Me.ResourceStat <= 70),//No Resource needed Basically in the previous version it was relying too heavily on Snipe. That's okay, but the 1.5 second cast time on Snipe really hurts at these low levels. With these Snipe is hardly used, except for when you're dealing with tougher guys. So normal squads of three guys are just being mowed through. Then when you're on the tougher fights it is able to back up over to Snipe to start dishing out the nice larger point damage while keeping the DoT of Corrosive Dart on the target.
Nt sure if this is repost my sniper50 marksman not atking, it targeted the target enemy but not attack until death.
There seems to be a global issue with BW right now on any ground toon that's not using a basic class. Unfortunately the main developer of WingIt is out of the country for another two weeks. On the other hand the Buddy guys are focusing on the recently released DemonBuddy... So we just have to sort of wait for now.
Are you working on the most recent version that is in BuddyWing? Are you guys using the combat bot or a profile? I have only been using the combat bot and that seems to be working.
You got that right... I know that I got my madness assassin, deception assassin, balance shadow, and infiltration shadow class files and they should be fine. But darkness assassin and truthfully kinetic combat shadow are not doing the proper priority listing and if you try to make it proper it hangs and improperly uses force lightning or the Telekinetic Throw. Without a lastspell check or if there is I don't know it, I can't try to write a temporary workaround. The channeled spells won't fire off after the defensive abilities are cast in order to be maintained. This failure is random too. I fixed it for two of the abilities by a timer but it still runs into conflicts with another ability that is similar. Seems to be issues after an instant cast defensive buff/offensive debuff. However, for the other specs the channel spells aren't required so they are fine.
testing jedi sage (Balance) im now level 20, the class works great and i have not tested at level 50 but i would add mind crush in on strongs and elites, as i can see the added burst/dot is needed, so far im still testing "since im only level 20" but i see how the full rotation goes... Btw great job i love sage leveling, i rarely die