• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [WIP] Singular - A community driven All-In-One CC - It Just Plain Works

    Discussion in 'Archives' started by Apoc, Feb 7, 2011.

    Thread Status:
    Not open for further replies.
    1. Aibo

      Aibo New Member

      Joined:
      Apr 27, 2010
      Messages:
      117
      Likes Received:
      0
      Trophy Points:
      0
      Any rogue issues?
       
    2. BlackHer0

      BlackHer0 New Member

      Joined:
      Sep 16, 2010
      Messages:
      12
      Likes Received:
      0
      Trophy Points:
      0
      Here is just a litte improvement from my site I inserted Power Word: Shield to the common Auras on the Priest so he doesn't die so often as I noticed without it he dies quit a lot. Its just a litte patch file for 161 rev.
      As far as I know this also should fix the bug that he applys vampiric touch more then one time on the target, because the cast time gets longer on hitting.

      View attachment common.cs.zip
       
      Last edited: Mar 11, 2011
    3. deusx

      deusx Member

      Joined:
      Feb 1, 2010
      Messages:
      206
      Likes Received:
      5
      Trophy Points:
      18
      For Frost and Unholy DK there is an issue when doing instances it uses Death Grip on every pull, so might be a good idea to change following line in both Unholy.cs and Frost.cs:
      Code:
      CreateSpellCast("Death Grip", ret => Me.CurrentTarget.Distance > 15),
      into this:
      Code:
      CreateSpellCast("Death Grip", ret => Me.CurrentTarget.Distance > 15 && !Me.IsInParty),
       
    4. fixfax

      fixfax New Member

      Joined:
      Jun 1, 2010
      Messages:
      12
      Likes Received:
      0
      Trophy Points:
      0
      I get this error:

      Could not compile CC from E:\HB\CustomClasses\Singular!
      File: Retribution.cs Line: 131 Error: Navnet 'CreateMoveToAndFace' findes ikke i den aktuelle sammenh?ng
      File: Retribution.cs Line: 160 Error: Navnet 'CreateMoveToAndFace' findes ikke i den aktuelle sammenh?ng

      Anyone know how to fix this?
       
    5. mopysworld

      mopysworld New Member

      Joined:
      Jan 15, 2010
      Messages:
      158
      Likes Received:
      2
      Trophy Points:
      0
      LTR pls

      read the first line... it was a submission to the people that can make changes. If they like it after testing it they can use it or just discard it as dribble.

      One file need to be added, one file needs to be modified to add code to function. If you don't understand how to make the changes... just wait till the people responsible for releasing updates make changes.

      Most likely they probably will not use it.
       
    6. laria

      laria Well-Known Member

      Joined:
      Jan 15, 2010
      Messages:
      5,386
      Likes Received:
      36
      Trophy Points:
      48
      i think hammer of justice can interrupt as well. Just the combatlog event for interrupt doesnt fire at the moment
       
    7. laria

      laria Well-Known Member

      Joined:
      Jan 15, 2010
      Messages:
      5,386
      Likes Received:
      36
      Trophy Points:
      48
      Rebuke should be fixed in the next official Version.
       
    8. froggystyle

      froggystyle New Member

      Joined:
      Jan 8, 2011
      Messages:
      305
      Likes Received:
      0
      Trophy Points:
      0
      hmmm how hard would it be 2 add flame orb an combustion to the fire mage part ? :)
       
    9. lttlmantate

      lttlmantate New Member

      Joined:
      Jan 2, 2011
      Messages:
      58
      Likes Received:
      0
      Trophy Points:
      0
      First I'll admit I haven't searched the entire thread to see if this has been asked elsewhere. I'll try later, but it's a common problem I seem to have with all the DK CC's I've attempted to use. I'm still new to HB so still getting the hang of working with profiles and haven't attempted to learn CC editing as of yet.

      What I'm seeing, and it seems to be all DK CC's, is that my DK use Icy touch constantly but doesn't seem to use Plague Strike at all.

      Is that normal? I haven't played a DK in along time, but I thought we still used it.

      Thanks.
       
    10. spifkie

      spifkie Member

      Joined:
      Oct 22, 2010
      Messages:
      74
      Likes Received:
      0
      Trophy Points:
      6
      Is there anyway to see which of the rotations are supported in the last build? (in the svn)
       
    11. mopysworld

      mopysworld New Member

      Joined:
      Jan 15, 2010
      Messages:
      158
      Likes Received:
      2
      Trophy Points:
      0
      rebuke works in it... just had to call it by the ID instead of using "Rebuke" --- Rebuke ID = 96231 and HoJ is in there.
       
    12. Lockwood

      Lockwood Member

      Joined:
      Jul 30, 2010
      Messages:
      921
      Likes Received:
      4
      Trophy Points:
      18
      Fury warrior in AV.

      Doesn't use enraged Regen everytime (even when not on CD)- seems to be random.

      Gets dicked in PVP and DPS output is low. No better than the FPSware default on DPS or survivability tbh. However, the heroic throw pull is a nice touch.

      Needs to hamstring targets and prioritise targets that heal/are attacking you (fedehat had some coding in his simple follower plugin that was rough and ready)
       
      Last edited: Mar 11, 2011
    13. froggystyle

      froggystyle New Member

      Joined:
      Jan 8, 2011
      Messages:
      305
      Likes Received:
      0
      Trophy Points:
      0
      so where are all the mages at ...
       
    14. Gully

      Gully New Member

      Joined:
      Jan 27, 2011
      Messages:
      154
      Likes Received:
      3
      Trophy Points:
      0
      hey i was just wondering about adding into this if zealotry is active [hp < 3 use crusader strike] [if hp =3 use inquisition] [if inquisition active and hp is =3 use templars verdict]
       
    15. Shakam

      Shakam Member

      Joined:
      Jan 15, 2010
      Messages:
      274
      Likes Received:
      0
      Trophy Points:
      16
      respect, the firemage cc is very simple but actually it blows out more dps then amplify does for me.
       
    16. handnavi

      handnavi Well-Known Member Buddy Store Developer

      Joined:
      Jan 15, 2010
      Messages:
      2,489
      Likes Received:
      59
      Trophy Points:
      48
      Thats the normal rotation. The CC does this already.


      I'll upload a new Version later / tomorrow that will improve some things, like rebuke ( thanks mopsy hehe :) ) Have to work now.. ;P
       
    17. freehat

      freehat New Member

      Joined:
      Feb 9, 2011
      Messages:
      11
      Likes Received:
      0
      Trophy Points:
      0
      Hello, Apoc DK CC working great, but how to disable death grip pull when use IB, coz party mate get aggro on me and vote kick when HB use grip. Sry 4my bad english.
       
    18. karsak0w

      karsak0w New Member

      Joined:
      Feb 21, 2011
      Messages:
      23
      Likes Received:
      1
      Trophy Points:
      0
      dk rotation's are made by markeloff (raphus/Nesox changed some things too) :) for death grip replace in Blood.cs, Unholy.cs , Frost.cs and Common.cs
      PHP:
      CreateSpellCast("Death Grip"ret => Me.CurrentTarget.Distance 15),
      to
      PHP:
      CreateSpellCast("Death Grip"ret => Me.CurrentTarget.Distance 15 && !Me.IsInInstance),
       
    19. freehat

      freehat New Member

      Joined:
      Feb 9, 2011
      Messages:
      11
      Likes Received:
      0
      Trophy Points:
      0
      In file common.cs code a little bit different and when I replace it with the above code CC is not working. Are you sure that this faly need to replace the code?
       
    20. karsak0w

      karsak0w New Member

      Joined:
      Feb 21, 2011
      Messages:
      23
      Likes Received:
      1
      Trophy Points:
      0
      come on it's similar...
      change
      PHP:
      CreateSpellCast("Death Grip"ret => Me.CurrentTarget.Distance 15false),
      to
      PHP:
      CreateSpellCast("Death Grip"ret => Me.CurrentTarget.Distance 15 && !Me.IsInInstancefalse),
       
    Thread Status:
    Not open for further replies.

    Share This Page