Tyreal является лучшим в использовании, но иногда мне кажется, Лодочная база застревает на глупые после стольких нагрузки экранах, как очередей за героизм, глядя на рейд, или прогрессирование героической протирка
Еще вот такой вопрос,я настроил класс под себя,отключил все плагины,при старте Tyrael пишет "Этот профиль не содержит никаких профилей подходящему этому персонажу,меняю текущий профиль на Empty Profile" Это так и должно быть или как? И стоит ли включать в ротацию способность Heroic Throw???
Update on SVN. Finally fixes victory rush & impending victory. Has been tested by vibrator, thanks for that!
Bot does not use dragon's roar when its available and refuses to use raging blow when im enraged. Is this intended? I know very little about fury warrior rotations. About week ago this Custom Class felt faster, now i see it sometimes auto attacking when i could be using raging blow/something else.
So far this is the best Routine out there. BUT it's even the only one really doing its job. And I'm even using my fury to farm and there is no afkable routine out there. CLU does horrible things and calls it "targetting" (e.g. targets an enemy which is not in combat with me and million miles away, starts running to it and pulls everything in its way). It also doesn't use imp vic/vic rush (only this routine does this properly now). Etc. Only weischbiers "the rage against the machine" was working, but he discontinued and deleted the project. Now to my question / request: Why won't you ever implement targetting & movement? Only simple "facing an attacking enemy" and "runnig / charging to an attacking caster" would be fine. Would those checks slow the routine down too much or do you want to keep it a raiding-only routine?
Probaly just a situational loss. Shorter fight, less execute time, bad windsong procs, less raidbuffs, more movement ... Shall I go on? There has been no substantial dps adjustments made between 55 and 95. Dummy's confirm this theory . So yeah, Ill need more info to pin this problem down. Youre also the first to complain about dps loss. Good! Correct. There are rules regarding the use of roar , this maximizes DPS output. For the slowness, make a new honorbuddy installation and use Tyrael botbase at 30 ticks with lockselector on. I'm not affraid for slowness if I implement movement. I made this CR for myself at first and without movement giving me optimal freedom over it. You can adjust the mobs pullrange in the Buddy settings. That will probaly solve your CLU issues. Dont get your hopes up too high, movement might come. But arms and protection first!
A "might" is better than a "never". Thank you (and the rest of team random) sooooo much for this awesome routine.
There finally are some new regulations against paid routines, but the new regulations has one big disadvantage. They require me to attach a zipfile to the thread. This is something I will not do for now, as SVN is e perfect method to update. My SVN manual is clear enough in my eyes. Im looking foreard to a change in this rule, and in the mean while this thread might get removed. This is a FYI for everyone.
Hey nomnomnom, love your routine, I don't always use it when raiding, but if I'm feeling lazy, its a godsend Is there any way to donate to you for your hard work on this? I'd like to buy you a beer.
@ Everyone: New version is up. Added a checkbox to use Impending Victory as a rotational filler instead of HP regen. Also added a autoupdater to the routine. You can disable this via the GUI if you please, but I suggest to not do this and leave it enabled! Its still in beta, so don't bother the red ! on the YourBuddy folder! I'll think about it , as I like beer .
hi, this line: Cast("Heroic Strike", ret => Me.CurrentRage >= 110 || (Me.CurrentRage >= 90 && TalentManager.HasGlyph("Glyph of Unending Rage")) || (NonExecuteCheck() && (MeColossusSmashAura && Me.CurrentRage >= 40) || (DeadlyCalmAura() && Me.CurrentRage >= 30))), shouldnt it be the another way around? Cast("Heroic Strike", ret => Me.CurrentRage >= 90 || (Me.CurrentRage >= 110 && TalentManager.HasGlyph("Glyph of Unending Rage")) || (NonExecuteCheck() && (MeColossusSmashAura && Me.CurrentRage >= 40) || (DeadlyCalmAura() && Me.CurrentRage >= 30))),
Edit posting. Issues with 100, 95 seems fine. 95 has a huge amount more AOE dps than 65. Can someone comment on the dps difference between 65 and 95?