First off, thanks for a great routine, and thanks for making it free and no premium version, it has pissed me off too secondly, not very important, but on first post, you write: I assume you mean What are the future plans for YourBuddy MoP BT ?
Had a chance to do about 7 hard-modes tonight, 502 item level guys, largely thanks to you guys, the devs for your dedication and passion. Thank you! Thank you! Thank you! Best numbers yet! Everything was working as one might expect. Dragon Roar worked nicely, Gloves / Trinket triggered perfectly. So much going on and the CC just handled it all brilliantly. Thank you! Thank you! Thank you!
Your feedback means a lot to me, you have no idea how much time has been given into the rotation. I wanna say thanks for testing and giving feedback a long the way, I'm sure some tweaking will be required after 5.2 patch hits
The tweaking should be very minor. Wild Strike is having its rage cost reduced slightly. If The people at honorbuddy will put out a beta honorbuddy then you devs could test the changes ahead of time on PTR. Wouldn't hurt to ask.
Hello guys, Its been a long time since i used my warrior (last used on revision 32) and im really glad to see that YBMOP has grow in such wonderful and exceptional project. Its really kicking ass and topping the meters, and from what i saw, rotation is nearly perfect. Thank you for such a good work and such great and clean routine, im really excited for being back on warr.
I have to agree with the above posts, I lvl'd my warr as an alt, just dinged 90 2 days ago. Have shitty gear (470) and i already do 55k~ on boss dummy. Just wow.
Internal Revision 135 (Current developers version) has been pushed to the Release SVN. Everyone wanting a stable base from now on should start using the Release SVN again. Once we push a major dev version, we will inform you via topic so you can start testing again.
Some more testing to report. Reckless / Banners are not working when set to trigger on Bloodlust. about 10 - 15% of the time on boss fighters, Colossus Smash is not triggering when it is up. I know that Colossus Smash takes priority over everything else other than Bloodthirst. A number of times, even though Bloodthirst was on cd and Colossus Smash was not on CD, Colossus Smash would not trigger. Who knows how much dps is being thrown away by this not triggering OR ... is there some logic holding back Colossus Smash for other abilities? The percentage I listed could be even less or maybe a bit highter. I only caught this 1/2 way through a 4 hour raid tonight. Maybe some of you guys can re-create it. Maybe Im going crazy but don't think so.
It's only when you don't have CS aura on the target, but I think I'll remove that check.. Since it's rarely seem to confuse the rotation or something. *posted on the development version not release
something is wrong with die by sword bugged twice today and continued casting die by sword had to restart hb to get the cc working again
the trigger is working fine. dont remove it pls only problem i noticed is when you for example add only a hotkey for pause rotation. cooldowns arent working. you have to add a hotkey for cooldowns and enable then first.
That's odd, I'll look into it. Anyhow, I've gotten a request for adding interrupt on "Amber Explosion". It has been added to the development version as it's own logic composite, It's the same as Ultraixon or whatever he was called in dragon land, where you had to push the actionbarkey when he was casting that weird voodoo-spell. This new logic has been untested, however I'm fairly certain it should work, as it's the same someone gave me the PQR code for the interrupts.
here is fix for healthstone isnt used in none english client: public static bool TriggerHealthStone() { if (YBSettingsF.Instance.checkHealthStone && Me.HealthPercent <= YBSettingsF.Instance.numHealthStone) { foreach (WoWItem healthStone in StyxWoW.Me.BagItems.Where(HealthStone => HealthStone.Entry == 5512)) { Logging.Write(Colors.YellowGreen, @"Healthstone Used."); healthStone.Use(); return true; } } return false; }