Bloodsurge: Your Bloodthirst hits have a 20%101% chance of lowering the global cooldown to 1 sec and reducing the Rage cost by 20 of your next 3 Wild Strikes. New fury change today not sure if this changes your code at all or if any optimizations can be made but it's a good buff for us.
I'm confident that this would actually change the entire fury priority as 1sec GCD with CS debuff on target is up is just GOD. I'll wait and see what the theorycrafters say about it before actually changing anything. Also; I can't find it on mmo-champ? Edit; I'm fairly confident that it's a datamining error, as increasing it to 101% is just insane.
"This would change"? Actually this is exactly the way Bloodsurge works. There hasn't been a change to it. But what would that change in the priority? If you need to hit the enemy with BT in order to get the Bloodsurge buff, then BT is on 4 sec CD. Then you hit CS to apply the debuff and now it is on 20sec CD. You have 3 seconds of Bloodsurge left, but what to to with them? BT and CS are cooling down, so the only really good thing you can do ist to use RB, WS and / or HS. And that is what your routine does.
is it possible to force the bot to use execute even if there is more than one add when doing boss with adds it is just not using execute at the boss just doing aoe dmg
You could just open the settings window and uncheck AoE. It'll turn it off immediately. Which boss are we talking about? I'll probaly release the new version tonight, even though the bug is still there. I know it''ll get resolved soon but I don't want to keep you people waiting any longer .
2nd, 3rd and 4th boss HoF especially lfr garalon with legs as targets, 3rd boss only lfr issue and 4th boss the amber constructs(?). maybe a hotkey option for enable/disable aoe rotation?
Fixed in the new version. @ everyone; Small update, we're making really good progress! While I wanted to release this product earlier, I've regretted releasing the previous version as it's not the cc i anticipated. Due to this, I'll not release this one until im completely satisfied and have a solid base to work with. It won't take long anymore people!
At this very moment, I've distributed a copy of the new version to 2 enthusiast warriors for thoroughly testing. Waiting for their feedback. In the mean time, I'll be trying to make the new version compatible with Weischbier's new combat botbase: Tyrael. You can grab a copy of the Tyrael botbase by downloading the full version from this topic (You only need the botbase, not the deathknight routine). http://www.thebuddyforum.com/honorb...ight/87594-frost-synapse-made-weischbier.html
Don't worry bro, I downloaded the whole package! On topic: you really are forcing me to gear up my warrior now with these kind of CC's, since I'm doing ~36k dps in green/blue/blue-tankgear/agility fist weapon type of gear. For some reason though (not sure if it's just me) I can't open up the Talent tree & Glyph advice webpage to check out my awesome image T.T
Even so im pulling outstanding DPS, this routine does not face player to its attacker, that is, it doesnt face player to hostile target that is attacking him, thus making this outstanding routine useless with Questing bot.
I'm sorry but it's working as intended. As you can read within the first post, the only supported botbases are Raidbot, Lazyraider, Combatbot and maybe Tyrael. This Combat routine was designed to remove the hassle of performing your rotation during dungeons/raids but movement is still up to you.
maybe its just me or something is changed, but my lvl 86 SMF warrior with i400 (mostly DS normal gear) is pulling 32-34k DPS. No need to say sorry mate, its working flawless, maybe its just me, but i havent saw it using charge, i guess that you left out that too. I guess ill use different CC till i finish my lvling after which i cant wait to see what this baby can do. PS. If you need more testers, count me in!
Fury rotation is currently under intensive testing by several community members, and so far the feedback has been good. In the mean while, until I receive decent information on improvements which should be made, I'm working on a Arms PvE rotation. The Arms rotation will not be in the release, but will come after a few weeks. Release is getting closer and closer. Keep in mind that the CR is intended to be supervised and just removing the hassle of doing combat yourself. It is not meant to do anything which involve movement.
Is there any reason why its framing that much while using this CC ?? My screen is freezing once every 5 sec, is there anyway to fix that?