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    Discussion in 'All in One' started by Xcesius, Aug 22, 2014.

    1. Windie_Styles

      Windie_Styles New Member

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      649 Panda Hunter here, So far loving the product, but was wondering what the best settings for MM hunter would be, obviously TotH procs will vary on a per person basis, but looking for some hunters that are maybe pulling close to their sim numbers with this, if I'm mistaken and that's not possible would be nice to know :)
       
    2. EMIHM

      EMIHM New Member

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      Cam you please add support for the Marked for Death and Death from Above combat rogue playstyle? It's the best talent choice for raiding for combat rogues right now with most of the rogues in top 20 guilds using it. It's around 5% dps increase if both MfD and DfA are used on cooldown which currently this profile is unable to do so.
       
    3. altnob

      altnob New Member

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      Any ret pallies can give review?
       
    4. Xcesius

      Xcesius Community Developer

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      Hi Penoxi,

      Those settings looks alright to me, 1.0.0.4 is coming soon. Hopefully before friday, I have some kinks to work out on Enhancement and Shadow Priest before releasing.

      I've included a fix for MM / BM hunters regarding how the rotation gets handled. Might solve your problem


      Hi Dart01902,

      As I said above -->

      Hopefully before friday, I have some kinks to work out on Enhancement and Shadow Priest before releasing. I'm also working on a new Spell Queue system which should be live around 1.0.0.6 hopefully!


      Hi Windie_Styles,

      I will see if I can get some of my hunter testers to post here when I wake up tomorrow :)

      Hi EMIHM,

      I've solved MfD usage and DfA usage for all rogue specs.

      Code:
      
      Lua.PlayerComboPts < 1 && G.RevealingStrike && (!SRTalent || ShadowReflectionRemains > 1 || ShadowReflectionCooldownRemains > 30);
      
      
      This is the requirement for the upcoming MfD in Combat that is. It might be buggy because it's not really checking Revealing Strike, I will fix it before I release 1.0.0.4
       
    5. shoryoken

      shoryoken New Member

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      i wasnt being rude there. However if u see the config of the bot it does not state MM supported. it says only Surv and BM supported.

      When i select MM and goto dungeons it gives all these exception errors and does not cast a thing.

      Also i have attached the error that i get with MM spec. The specialization in my settings is Marksmanship, however i still get these errors.[Have attached the errors that i get in the notepad errors.txt]
       

      Attached Files:

      Last edited: Dec 11, 2014
    6. mariox

      mariox Member

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      How do I get it to use fists of fury? Or will it not use it because I'm a low level. I tried the special key, but it seems to do nothing.
       
    7. gorunn

      gorunn Member

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      Ello mate, again me with Frost DKs :)



      Some new stuff.

      1. [2h, DW and DW mastersimple] Frost DK AoE situations - routine spends far to much Death Runes casting Blood Boil quite often even so there is NO NEW targets in combat, thus no targets to spread diseases to. It should use Blood Boil ONLY ONCE to spread diseases and spend the rest of the fight normally, prioritizing Howling Blast.

      2. [2h, DW and DW mastersimple] Frost DK AoE situations - i caught routine few times spamming Blood Boil in AoE even so im rolling with Necrotic Plague which cannot be spread via Blood Boil. Maybe its me, but its worth checking that part of the code.

      3. [2h, DW and DW mastersimple] Frost DK AoE situations - Rotation goes like this - Howling Blast x4, DnD, Plague Strike after which first death rune is used on Blood Boil to spread diseases.
      It should go something like this DnD, HB, Plague strike, Blood Boil then HB spam, using first Death Rune to spread diseases and then continue fight normally.

      4. [DW mastersimple] Frost DK single target situation - As i mentioned before, routine pools one death rune or one frost rune, frequently both, and i have to cast HB manually to get rid of them. I figured out whats the issue with routine rune pooling, its preparing them for Soul Reaper cast when target is < 45% HP, but the thing is that its preparing them from the start, not when target enters <45% HP mark.


      Im annoying, i know xD
       
    8. Xcesius

      Xcesius Community Developer

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      Hi matriox,

      Low level isn't really supported at this moment.

      Hi shoryokenm

      Apologies if you think my answer was being "rude", according to you log. You must disable defensive cooldowns on MM for it to work if you still want to use healthstone, please disable all defensive cooldowns apart from Mend Pet.

      Hi gorunn,

      You know you can PM me on skype right? :rolleyes:

      I'll look into the issues you've posted. Thanks again
       
    9. Xcesius

      Xcesius Community Developer

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      1.0.0.4 Update


      Core updates ::

      • Resolved an issue where the routine might stop up because it's rebuilding.
      • Started working on Spell Queue system (It will be kick ass)
      • Added Health Tonic's to all classes

      Rogue updates ::

      • Fixed MfD
      • Fixed DfA

      Hunter Marksmanship updates ::

      • Resolved an issue where the routine would use Steady Shot when it could in fact use Aimed Shot instead.
      • General optimizations
      • Please disable Mend Pet if you have Lone Wolf talent.

      Deathknight Blood updates ::


      • Added Defile on hotkey (SpecialKey)
      • Resolved an issue where Blood Tap would incorrectly try and use Blood Charges at 4 stacks instead of 5.

      Deathknight Frost updates ::

      • Resolved an issue where Death Strike had wrong setting applied. Death Strike HP % should now be fixed

      Priest Shadow updates ::

      • Added DotWeave,DotLite,Normal(CoP /w Mind Spike, burst rotation)
      • Settings still needs some cleaning to-do, it's on my list !
      • Multi-dotting is still not complete. If you want to multi-dot during DotLite, please tab to the target or select it to place SWP and VT.

      Druid Boomkin updates ::

      • Resolved an issue where it would spam Sunfire on the current target due to Solar Peak.

      Windwalker Monk updates ::

      • Added TEB usage at 10 stacks when agility trinket or similar trinkets proc when Serenity is over 10+ sec cooldown
      • Added TEB usage at 10 stacks when agility trinket or similar trinkets proc when user have CE(Chi Exploision) as Talent

      Working on ::

      • Deathknight Frost rune issues
      • Cleaning up Paladin Retribution settings
      • Adding use Ardent Defender and Guardian of the Ancient Kings when you are at x % Health
      • Fixing up Windwalker Monk's Expel Harm usage in the rotation when we can heal for more than what Jab deals damage.
      • Spell Queue System
      • Resolving Enhancement Shaman issue.
      • Fixing AoE range for Unholy Dk's (Blood Boil)
      • Adding Demonology Warlock
      • Rewriting Survival Hunter
       
      Last edited: Dec 11, 2014
    10. occalama

      occalama New Member

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      Is Exorcism fix not coming in 1.0.0.4?
       
    11. Diplomacy

      Diplomacy New Member

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      Any chance you have a status on Sub Rogue AoE update?

      "When fighting 2 or 3 enemies, use Fan of Knives as a primary Combo Point builder, apply Rupture on everything, maintain the Crimson Tempest DoT on all targets, and use Eviscerate as a finisher on one of the targets.

      When fighting 4 or more enemies, build up Combo Points with Fan of Knives Icon Fan of Knives and spend them with Crimson Tempest Icon Crimson Tempest."

      So obviously we can manual target switch for rupture and if bot detects rupter + crimson tempest it'll evis? And FoK at 2 targets? just wondering if you're able to do it thanks! :)
       
    12. Diplomacy

      Diplomacy New Member

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      Oh also how do I update? I only get release 1.0.0.3 for my options
       
    13. Konfettos

      Konfettos New Member

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      Do you have free test version?
       
    14. Diplomacy

      Diplomacy New Member

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      No, I bought the routine
       
    15. Windie_Styles

      Windie_Styles New Member

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      Looking for in depth settings for a hunter, if there are any, someone shoot me a PM please.
       
    16. masterexe

      masterexe New Member

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      I try it for 3 days

      I raid with Marksman Hunter. Kargath Bladefist Heroic 22205 DPS.
      I love it :)
      with V.1.0.0.3

      [​IMG]
       

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      Last edited: Dec 12, 2014
    17. skeeper

      skeeper New Member

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      i use ENYO from store with this routines but on my MM hunter in raid it only do autoshot for quests it works fine
       
    18. Xcesius

      Xcesius Community Developer

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      Hi occalama,

      It should be fixed in 1.0.0.4, if it still isn't then I have to add something else to it.

      Hi Diplomacy,

      No log no support. Sorry

      Hi skeeper,

      No log no support. Always attach a log when something doesn't work
       
    19. Gorthor

      Gorthor New Member

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      This routine seems to be top dog currently in hunter mm dps, though i have some suggestions(not sure if they are bugs or working as intended)

      1.It uses level 90 talent(Glaive toss/Barrage) when careful aim is active(hit points over 80% or rapid fire active) which is a dps loss
      2.With the kill shot nerf chimaera has gone above kill shot in priority, though this is a relatively small change
      3.Marksmanship still has lifeblood in the options(no longer in game)
      4.Turning on defensive cooldowns stops the rotation altogether

      and last is just a feature request for explo trap usage on 2+ enemies which i understand is coming already.

      Log attached regarding the defensive cooldowns.

      Thanks for the updates!
       

      Attached Files:

      Last edited: Dec 12, 2014
    20. Xcesius

      Xcesius Community Developer

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      Hi Diplomacy,

      I've added these changed on my to-do list for 1.0.0.5

      Hi Gorthor,

      Thanks for the log and the suggestions. I will add them to my to-do list for 1.0.0.5 (hopefully during next week)

      Regarding Barrage / Glaive Toss in Careful Aim is active, they are suppose to have a unit check. But I see now the code is missing something.. It will be fixed in 1.0.0.5!

      Automated traps is hopefully coming in 1.0.0.5 for AoE.

      Lifeblood is removed on all classes in 1.0.0.5 (I tok some time to clean up everything)

      Remember to disable (Put Mend Pet on 0%) when you have Lone Wolf talent.
       

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