A reinstall of HB fixed everything. I don't know what settings were tampered with, but it is working like it was before. I'm sorry.
with movement disabled, all movement, and all character actions (Including facing the target and maintaining distance) are DISABLED. the CC turns those functions off so they dont interfere with normal runs.
Okay I did a fresh install so I wasn't able to double check this. I did however use this feature in the past because i was playing with lazyraider. Im' sorry, it is working as it was before again TY PS. I was seriously wondering what was going on because I NEVER die with this cc and I watched it die twice. I knew something was up. Thank you for the quick reply and pointing out what to watch out for next time this happens. I really appreciate it.
It dosn?t heal the pet for me, and if it is fighting for long or many mobs the pet dies, not even betwean the fights so my felguard might go in to combat with 25% health and die, and so do i. Edit: it also need an option to cast Incinerate and not Shadow bolt.
The lock keeps running around not attacking unless atacked even if it is supposed to attack the mobs around. Using kicks uldum questing profile. View attachment 2011-05-23_16_34 1944 Log.txt View attachment 2011-05-23_16_07 1936 Log.txt View attachment 2011-05-23_16_57 5080 Log.txt
Is it possible to make it 45? instead of 90? facing the target? Looks a bit more human and prevents any (if any) stupid bugs =) edit: I have found the code which does this mechanism, but in the brackets, what should i put into change the angle? what shall entered in the navy colored area? edit2: It still casts Shadow bolt, eventhough i checked the "Use drain life" log attached
Oh! Cheers mate! I use demonology as spec anyways... I could swear that i've seen it on another CC; where the changelog said something about making sure w're actually in range or smth stupid =) anyways, cheers
Sorry about being unclear for the 100th time. Not range, angle to the target.. I forgot which CC it was, but i'm sure you're right(as always) anyways =)
whats UA? please dont use short hand and be more descriptive when posting an issues specially if you dont want to post a log.
Not sure what's wrong here Not really sure what's wrong with my setup - to try to solve this I have tried different combinations of settings, deleted my settings, downloaded and used a fresh copy of Zerfall, saved settings and restarted both HB and WoW - and nothing seems to solve it. Basically when I start Zerfall, the only 2 things it will do out-of-combat is create a healthstone and cast Fel Armor. During combat it seems to use the rotation fine. I've included an example in the attached log where I started with no pet and all 3 shards empty and it failed to summon a pet and when I did summon one manually it also failed to cast Soul Link. It also failed to use Soul Harvest at rest to recoup shards (like LazyLock does). Any help would be appreciated! Thanks.
Well I made those changes but it made no difference - also I'm a little confused as post 1 says you have LazyRaider support so why am I disabling it? And also wouldnt unchecking Movement Disable let the CC take control of movement? I just want it to be in a situation where I manage all of the movement myself, but still allow the CC to manage buffs/pets and rotations, which presently it isn't. If I use Lazylock with LazyRaider then I am able to achieve my outcome and its the only reason I'm holding back from using Zerfall instead because of these bugs I'm unable to solve. Hope you can shed some light.
of you wanna use the CC like normal you have to disable lazy raider and movement disable. when movement disable is CHECKED it stops things from happening. 1.All Movment Code - Moving into the range of a mob, and all COMBAT movement. 2. turns off all things that could cause issues - Resting, Pet Summoning - how annoying would it be to need to follow a group and the CC keeps trying to summon your pet or trying to force you to eat. besides in instances your pet shouldn't die anyway, if you do have you should be able to manage this yourself. 3. enables code to wait for you to be in combat before running the rotation - so if your running an instance and you see the tank pull, cast a corruption on the target to get the CC started, since this will throw the combat flag on you and allow the CC to take out that target. 4. Re-Targeting is Disabled - unlike in during normal grinding once the current mob is dead the CC in most Cases Will NOT switch to a new target, this is to prevent stupid things from happening like a trash mob dieing and it switching to the Boss or a Mob your not suppose to be killing. now people are going to read this and go, "well i want it to eat and summon my pet, and swtich targets" Enabling the Movement Disable Option is met to let the CC be as Unobstructed as possible so YOU can play and let the CC handle your In Combat Spell casting.